Mercurial > parpg-core
changeset 184:9d9c4ccc081e
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
author | KarstenBock@gmx.net |
---|---|
date | Wed, 26 Oct 2011 13:01:49 +0200 |
parents | 5d52f08633c0 |
children | 756ce052ac85 |
files | parpg.cfg.in src/parpg/application.py src/parpg/settings.py |
diffstat | 3 files changed, 54 insertions(+), 18 deletions(-) [+] |
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--- a/parpg.cfg.in Fri Oct 21 13:39:40 2011 +0200 +++ b/parpg.cfg.in Wed Oct 26 13:01:49 2011 +0200 @@ -1,4 +1,5 @@ [fife] +#------------------------------------------------------------------------------ # Options marked with ? are untested/unknown # Game window's title (string) DO NOT EDIT! @@ -10,17 +11,19 @@ # Video driver to use. (?) VideoDriver = "" -# Backend to use for graphics (OpenGL|SDL) +# Backend to use for graphics (OpenGL|OpenGLe|SDL) RenderBackend = OpenGL # Run the game in fullscreen mode or not. (True|False) FullScreen = False -# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) -ScreenWidth = 800 +# Screen Resolution's width. Not used if FullScreen is set to False +# (800|1024|etc) +ScreenWidth = 1024 -# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) -ScreenHeight = 600 +# Screen Resolution's height. Not used if FullScreen is set to False +# (600|768|etc) +ScreenHeight = 768 # Screen DPI? (?) BitsPerPixel = 0 @@ -28,6 +31,18 @@ # ? (?) SDLRemoveFakeAlpha = 1 +# Use Framebuffer Objects (True|False) +GLUseFramebuffer = True + +# Use NPOT textures (True|False) +GLUseNPOT = True + +# The Sensitivity of the mouse. (-0.99 to 10.0) +MouseSensitivity = 0.0 + +# Sets whether the mouse should be accelerated. (True|False) +MouseAcceleration = False + # Subdirectory to load icons from (path) IconsPath = icons @@ -44,13 +59,12 @@ InitialVolume = 5.0 # Characters to use to render fonts. DO NOT EDIT! -FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" +FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"" # Subdirectory to load fronts from (path) FontsPath = fonts # Font to load when game starts -#TODO: make it so that the font name is supplied instead of the filename Font = oldtypewriter.ttf # Size of in-game fonts @@ -72,12 +86,7 @@ Lighting = 0 [parpg] - -# Directory where the fife python module is located (path). -FifePath = "@FIFEPATH@" - -# System directory where all data files are located (path) -DataPath = "@DATADIR@" +#------------------------------------------------------------------------------ # System subdirectory to load maps from (path) MapsPath = maps @@ -103,6 +112,12 @@ # System subdirectory to load quests from (path) QuestsPath = quests +# User subdirectory to save screenshots to +ScreenshotsPath = screenshots + +# User subdirectory to save games to +SavesPath = saves + # System subdirectory where gui files are loaded from (path) GuiPath = gui @@ -128,4 +143,4 @@ ScrollSpeed = 1.0 # Player walk speed (digit) -PCSpeed = 3 +PCSpeed = 3 \ No newline at end of file
--- a/src/parpg/application.py Fri Oct 21 13:39:40 2011 +0200 +++ b/src/parpg/application.py Wed Oct 26 13:01:49 2011 +0200 @@ -168,6 +168,7 @@ """ engineSetting = self.engine.getSettings() + assert(isinstance(engineSetting, fife.EngineSettings)) engineSetting.setDefaultFontGlyphs(self._setting.fife.FontGlyphs) engineSetting.setDefaultFontPath( '{0}/fonts/{1}'.format(self._setting.parpg.DataPath, @@ -179,6 +180,8 @@ engineSetting.setSDLRemoveFakeAlpha( self._setting.fife.SDLRemoveFakeAlpha ) + engineSetting.setGLUseFramebuffer(self._setting.fife.GLUseFramebuffer) + engineSetting.setGLUseNPOT(self._setting.fife.GLUseNPOT) engineSetting.setScreenWidth(self._setting.fife.ScreenWidth) engineSetting.setScreenHeight(self._setting.fife.ScreenHeight) engineSetting.setRenderBackend(self._setting.fife.RenderBackend) @@ -186,7 +189,11 @@ engineSetting.setVideoDriver(self._setting.fife.VideoDriver) engineSetting.setLightingModel(self._setting.fife.Lighting) engineSetting.setColorKeyEnabled(self._setting.fife.ColorKeyEnabled) - + engineSetting.setMouseSensitivity(self._setting.fife.MouseSensitivity) + engineSetting.setMouseAcceleration( + self._setting.fife.MouseAcceleration + ) + engineSetting.setColorKey(*[int(digit) for digit in self._setting.fife.ColorKey])
--- a/src/parpg/settings.py Fri Oct 21 13:39:40 2011 +0200 +++ b/src/parpg/settings.py Wed Oct 26 13:01:49 2011 +0200 @@ -340,16 +340,18 @@ # Video driver to use. (?) VideoDriver = "" -# Backend to use for graphics (OpenGL|SDL) +# Backend to use for graphics (OpenGL|OpenGLe|SDL) RenderBackend = OpenGL # Run the game in fullscreen mode or not. (True|False) FullScreen = False -# Screen Resolution's width. Not used if FullScreen is set to False (800|1024|etc) +# Screen Resolution's width. Not used if FullScreen is set to False +# (800|1024|etc) ScreenWidth = 1024 -# Screen Resolution's height. Not used if FullScreen is set to False (600|768|etc) +# Screen Resolution's height. Not used if FullScreen is set to False +# (600|768|etc) ScreenHeight = 768 # Screen DPI? (?) @@ -358,6 +360,18 @@ # ? (?) SDLRemoveFakeAlpha = 1 +# Use Framebuffer Objects (True|False) +GLUseFramebuffer = True + +# Use NPOT textures (True|False) +GLUseNPOT = True + +# The Sensitivity of the mouse. (-0.99 to 10.0) +MouseSensitivity = 0.0 + +# Sets whether the mouse should be accelerated. (True|False) +MouseAcceleration = False + # Subdirectory to load icons from (path) IconsPath = icons