changeset 103:65aa498791ed

The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
author KarstenBock@gmx.net
date Thu, 22 Sep 2011 14:29:28 +0200
parents 334f7aea6386
children de741e83a422
files src/parpg/gamestate.py
diffstat 1 files changed, 4 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/parpg/gamestate.py	Wed Sep 21 19:52:35 2011 +0200
+++ b/src/parpg/gamestate.py	Thu Sep 22 14:29:28 2011 +0200
@@ -28,16 +28,17 @@
         self.npcs_met = set()
         
         
-    def addObject(self, map_id, game_object):
+    def addObject(self, object_id, map_id, game_object):
         """Adds an object to the objects and object_ids
         dictionaries.
+        @param object_id: ID of the object
+        @type object_id: str
         @param map_id: ID of the map the object is on. 
         If the object is in a container this has to be None
+        @type map_id: str or None
         @param object: object to be added
         @type object: GameObject
-        @type map_id: str or None
         """
-        object_id = game_object.fifeagent.identifier
         if not self.object_ids.has_key(object_id):
             if map_id:
                 self.objects[map_id][object_id] = game_object