# HG changeset patch # User KarstenBock@gmx.net # Date 1316775512 -7200 # Node ID f3ace79da781b6a3031d2974e5ceb5c5fd9f48c1 # Parent 7829eb185d6f65476ffc686eda6086353fd061ec Removed image field from the equipable component. diff -r 7829eb185d6f -r f3ace79da781 src/parpg/components/equipable.py --- a/src/parpg/components/equipable.py Thu Sep 22 16:18:07 2011 +0200 +++ b/src/parpg/components/equipable.py Fri Sep 23 12:58:32 2011 +0200 @@ -19,4 +19,4 @@ """ def __init__(self): - Component.__init__(self, image=str, possible_slots=list, wearer=object, in_slot=str) \ No newline at end of file + Component.__init__(self, possible_slots=list, wearer=object, in_slot=str) \ No newline at end of file diff -r 7829eb185d6f -r f3ace79da781 src/parpg/gamemodel.py --- a/src/parpg/gamemodel.py Thu Sep 22 16:18:07 2011 +0200 +++ b/src/parpg/gamemodel.py Fri Sep 23 12:58:32 2011 +0200 @@ -458,10 +458,6 @@ item_data = {} item_data = self.checkAttributes(item_data, data["type"]) if item_data.has_key("containable") and item_data.has_key("equipable"): - if not item_data["equipable"].has_key("image"): - item_data["equipable"]["image"]=item_data["containable"]["image"] - if not item_data["containable"].has_key("image"): - item_data["containable"]["image"]=item_data["equipable"]["image"] item = createEntity(item_data, world, None) self.game_state.addObject(self.createUniqueID(data["ID"]), None, item) equip.equip(obj.equip, item.equipable, slot)