# HG changeset patch # User KarstenBock@gmx.net # Date 1316616150 -7200 # Node ID 18b641968285aec106858d0ff161b90f88fe26e0 # Parent 0a2cc748d16bce914d60a03ccac5f7c1ff49bcd8 Removed old tests. diff -r 0a2cc748d16b -r 18b641968285 tests/test_carryable_container.py --- a/tests/test_carryable_container.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,58 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import GameObject, Carryable -from parpg.objects.composed import CarryableContainer - -class TestCarryableContainer(unittest.TestCase): - - class CarryableObject (GameObject, Carryable): - def __init__ (self, ID, **kwargs): - GameObject.__init__(self, ID, **kwargs) - Carryable.__init__(self, **kwargs) - - - def setUp(self): - self.item = self.CarryableObject(9) - self.item.weight = 9 - self.item2 = self.CarryableObject(10) - self.item2.weight = 10 - - def tearDown(self): - self.item = None - self.item2 = None - - - def testWeight(self): - """ Test CarryableContainer weight calculation""" - container = CarryableContainer(ID=8) - self.assertEquals(container.weight, 0) - container.weight = 8 - self.assertEquals(container.weight, 8) - container.placeItem(self.item) - print(container.items) - self.assertEquals(container.weight, 8+9) - container.placeItem(self.item2) - print(container.items) - self.assertEquals(container.weight, 8+9+10) - container.takeItem(self.item) - self.assertEquals(container.weight, 8+10) - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_console.py --- a/tests/test_console.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,48 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - - -import unittest -from parpg.console import Console - -class test_console(unittest.TestCase): - def setUp(self): - self.con=Console(None) - self.invalString="Invalid command, enter help for more information" - pass - - def tearDown(self): - pass - - def testConsoleCommandHelp(self): - """ Test the help console command """ - - self.assertNotEqual(self.con.handleHelp("help"),self.invalString) - self.assertNotEqual(self.con.handleConsoleCommand("help"), - self.invalString) - - def testConsoleCommandPython(self): - """ Test the python console command """ - self.assertEqual(self.con.handlePython("python 1+1"),"2") - self.assertEqual(self.con.handleConsoleCommand("python 1+1"),"2") - - def testInvalid(self): - """Test an invalid console command """ - - self.assertEqual(self.con.handleConsoleCommand("invalid"), - self.invalString) - diff -r 0a2cc748d16b -r 18b641968285 tests/test_crate.py --- a/tests/test_crate.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,49 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.containers import WoodenCrate - -class TestWoodenCrate(unittest.TestCase): - def setUp(self): - self.crate = WoodenCrate(ID='crate01') - self.crate2 = WoodenCrate(ID='crate02', locked=True) - - def testCreation(self): - """ Test the WoodenCrate creation""" - self.assertEqual(self.crate.ID, 'crate01') - self.assertEqual(self.crate.name, 'Wooden Crate') - self.assertEqual(self.crate.text, 'A battered crate') - self.assertEqual(self.crate.gfx, 'crate') - self.assertEqual(self.crate.coords, (0.0, 0.0)) - self.assertEqual(self.crate.map_id, None) - self.assertEqual(self.crate.blocking, True) - self.assertEqual(self.crate.is_open, True) - self.assertEqual(self.crate.locked, False) - self.assertEqual(self.crate.parpg, {}) - - self.assertEqual(self.crate2.ID, 'crate02') - self.assertEqual(self.crate2.locked, True) - - # can't test containing functionality...there are no containable objects - - def testLockable(self): - """ Test the WoodenCrate lockability""" - self.crate.lock() - self.assertEqual(self.crate.locked, True) - self.crate.unlock() - self.assertEqual(self.crate.locked, False) diff -r 0a2cc748d16b -r 18b641968285 tests/test_dialogueprocessor.py --- a/tests/test_dialogueprocessor.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,412 +0,0 @@ -#!/usr/bin/env python -# -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . -try: - # Python 2.6 - import unittest2 as unittest -except: - # Python 2.7 - import unittest - -from parpg.common.utils import dedent_chomp -from parpg.dialogueprocessor import DialogueProcessor -# NOTE Technomage 2010-12-08: Using the dialogue data structures might be a -# violation of unit test isolation, but ultimately they are just simple -# data structures that don't require much testing of their own so I feel -# that it isn't a mistake to use them. -from parpg.dialogue import (Dialogue, DialogueSection, DialogueResponse, - DialogueGreeting) - -class MockDialogueAction(object): - keyword = 'mock_action' - - def __init__(self, *args, **kwargs): - self.arguments = (args, kwargs) - self.was_called = False - self.call_arguments = [] - - def __call__(self, game_state): - self.was_called = True - self.call_arguments = ((game_state,), {}) - - -class TestDialogueProcessor(unittest.TestCase): - """Base class for tests of the L{DialogueProcessor} class.""" - def assertStateEqual(self, object_, **state): - """ - Assert that an object's attributes match an expected state. - - @param - """ - object_dict = {} - for key in state.keys(): - if (hasattr(object_, key)): - actual_value = getattr(object_, key) - object_dict[key] = actual_value - self.assertDictContainsSubset(state, object_dict) - - def setUp(self): - self.npc_id = 'mr_npc' - self.dialogue = Dialogue( - npc_name='Mr. NPC', - avatar_path='/some/path', - default_greeting=DialogueSection( - id_='greeting', - text='This is the root dialogue section.', - actions=[ - MockDialogueAction('foo'), - ], - responses=[ - DialogueResponse( - text='A response.', - next_section_id='another_section', - ), - DialogueResponse( - text='A conditional response evaluated to True.', - condition='True', - actions=[ - MockDialogueAction('foo'), - ], - next_section_id='another_section', - ), - DialogueResponse( - text='A conditional response evaluated to False.', - condition='False', - next_section_id='another_section', - ), - DialogueResponse( - text='A response that ends the dialogue.', - next_section_id='end', - ), - ], - ), - greetings=[ - DialogueGreeting( - id_='alternative_greeting', - condition='use_alternative_root is True', - text='This is an alternate root section.', - responses=[ - DialogueResponse( - text='End dialogue.', - next_section_id='end', - ), - ], - ), - ], - sections=[ - DialogueSection( - id_='another_section', - text='This is another dialogue section.', - responses=[ - DialogueResponse( - text='End dialogue.', - next_section_id='end', - ), - ], - ), - ] - ) - self.game_state = {'use_alternative_root': False} - - -class TestInitiateDialogue(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.initiateDialogue} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue = Dialogue( - npc_name='Mr. NPC', - avatar_path='/some/path', - default_greeting=DialogueSection( - id_='greeting', - text='This is the one (and only) dialogue section.', - responses=[ - DialogueResponse( - text=dedent_chomp(''' - A response that moves the dialogue to - another_section. - '''), - next_section_id='another_section' - ), - DialogueResponse( - text='A response that ends the dialogue.', - next_section_id='end', - ), - ], - ), - sections=[ - DialogueSection( - id_='another_section', - text='This is another section.', - responses=[ - DialogueResponse( - text='A response that ends the dialogue', - next_section_id='end', - ) - ], - ), - ] - ) - self.dialogue_processor = DialogueProcessor(self.dialogue, {}) - - def testSetsState(self): - """initiateDialogue correctly sets DialogueProcessor state""" - dialogue_processor = self.dialogue_processor - dialogue_processor.initiateDialogue() - - # Default root dialogue section should have been pushed onto the stack. - default_greeting = self.dialogue.default_greeting - self.assertStateEqual(dialogue_processor, in_dialogue=True, - dialogue=self.dialogue, - dialogue_section_stack=[default_greeting]) - - def testEndsExistingDialogue(self): - """initiateDialogue ends a previously initiated dialogue""" - dialogue_processor = self.dialogue_processor - dialogue_processor.initiateDialogue() - valid_responses = dialogue_processor.continueDialogue() - dialogue_processor.reply(valid_responses[0]) - - # Sanity check. - assert dialogue_processor.in_dialogue - dialogue_processor.initiateDialogue() - default_greeting = self.dialogue.default_greeting - self.assertStateEqual(dialogue_processor, in_dialogue=True, - dialogue=self.dialogue, - dialogue_section_stack=[default_greeting]) - -class TestEndDialogue(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.endDialogue} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - - def testResetsState(self): - """endDialogue correctly resets DialogueProcessor state""" - dialogue_processor = self.dialogue_processor - # Case: No dialogue initiated. - assert not dialogue_processor.in_dialogue, \ - 'assumption that dialogue_processor has not initiated a dialogue '\ - 'violated' - self.assertStateEqual(dialogue_processor, in_dialogue=False, - dialogue=self.dialogue, - dialogue_section_stack=[]) - # Case: Dialogue previously initiated. - dialogue_processor.initiateDialogue() - assert dialogue_processor.in_dialogue, \ - 'assumption that dialogue_processor initiated a dialogue violated' - dialogue_processor.endDialogue() - self.assertStateEqual(dialogue_processor, in_dialogue=False, - dialogue=self.dialogue, - dialogue_section_stack=[]) - - -class TestContinueDialogue(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.continueDialogue} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - self.dialogue_processor.initiateDialogue() - self.dialogue_action = \ - self.dialogue.default_greeting.actions[0] - - def testRunsDialogueActions(self): - """continueDialogue executes all DialogueActions""" - dialogue_processor = self.dialogue_processor - dialogue_processor.continueDialogue() - self.assertTrue(self.dialogue_action.was_called) - expected_tuple = ((self.game_state,), {}) - self.assertTupleEqual(expected_tuple, - self.dialogue_action.call_arguments) - - def testReturnsValidResponses(self): - """continueDialogue returns list of valid DialogueResponses""" - dialogue_processor = self.dialogue_processor - valid_responses = \ - dialogue_processor.dialogue_section_stack[0].responses - valid_responses.pop(2) - # Sanity check, all "valid" responses should have a condition that - # evaluates to True. - for response in valid_responses: - if (response.condition is not None): - result = eval(response.condition, self.game_state, {}) - self.assertTrue(result) - responses = dialogue_processor.continueDialogue() - self.assertItemsEqual(responses, valid_responses) - - -class TestGetRootDialogueSection(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.getDialogueGreeting} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor( - self.dialogue, - {'use_alternative_root': True} - ) - self.dialogue_processor.initiateDialogue() - - def testReturnsCorrectDialogueSection(self): - """getDialogueGreeting returns first section with true condition""" - dialogue_processor = self.dialogue_processor - dialogue = self.dialogue - root_dialogue_section = dialogue_processor.getDialogueGreeting() - expected_dialogue_section = dialogue.greetings[0] - self.assertEqual(root_dialogue_section, expected_dialogue_section) - - -class TestGetCurrentDialogueSection(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.getCurrentDialogueSection} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - self.dialogue_processor.initiateDialogue() - - def testReturnsCorrectDialogueSection(self): - """getCurrentDialogueSection returns section at top of stack""" - dialogue_processor = self.dialogue_processor - expected_dialogue_section = self.dialogue.default_greeting - actual_dialogue_section = \ - dialogue_processor.getCurrentDialogueSection() - self.assertEqual(expected_dialogue_section, actual_dialogue_section) - - -class TestRunDialogueActions(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.runDialogueActions} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - self.dialogue_processor.initiateDialogue() - self.dialogue_section = DialogueSection( - id_='some_section', - text='Test dialogue section.', - actions=[ - MockDialogueAction('foo'), - ], - ) - self.dialogue_response = DialogueResponse( - text='A response.', - actions=[ - MockDialogueAction('foo'), - ], - next_section_id='end', - ) - - def testExecutesDialogueActions(self): - """runDialogueActions correctly executes DialogueActions""" - dialogue_processor = self.dialogue_processor - # Case: DialogueSection - dialogue_processor.runDialogueActions(self.dialogue_section) - dialogue_section_action = self.dialogue_section.actions[0] - self.assertTrue(dialogue_section_action.was_called) - expected_call_args = ((self.game_state,), {}) - self.assertTupleEqual(expected_call_args, - dialogue_section_action.call_arguments) - # Case: DialogueResponse - dialogue_processor.runDialogueActions(self.dialogue_response) - dialogue_response_action = self.dialogue_response.actions[0] - self.assertTrue(dialogue_response_action.was_called) - self.assertTupleEqual(expected_call_args, - dialogue_response_action.call_arguments) - - -class TestGetValidResponses(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.getValidResponses} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - self.dialogue_processor.initiateDialogue() - - def testReturnsValidResponses(self): - """getValidResponses returns list of valid DialogueResponses""" - dialogue_processor = self.dialogue_processor - valid_responses = \ - dialogue_processor.dialogue_section_stack[0].responses - valid_responses.pop(2) - # Sanity check, all "valid" responses should have a condition that - # evaluates to True. - for response in valid_responses: - if (response.condition is not None): - result = eval(response.condition, {}, {}) - self.assertTrue(result) - responses = dialogue_processor.continueDialogue() - self.assertItemsEqual(responses, valid_responses) - - -class TestReply(TestDialogueProcessor): - """Tests of the L{DialogueProcessor.reply} method.""" - def setUp(self): - TestDialogueProcessor.setUp(self) - self.dialogue_processor = DialogueProcessor(self.dialogue, - self.game_state) - self.response = self.dialogue.default_greeting.responses[1] - self.ending_response = \ - self.dialogue.default_greeting.responses[3] - - def testRaisesExceptionWhenNotInitiated(self): - """reply raises exception when called before initiateDialogue""" - dialogue_processor = self.dialogue_processor - # Sanity check: A dialogue must not have been initiated beforehand. - self.assertFalse(dialogue_processor.in_dialogue) - with self.assertRaisesRegexp(RuntimeError, r'initiateDialogue'): - dialogue_processor.reply(self.response) - - def testExecutesDialogueActions(self): - """reply correctly executes DialogueActions in a DialogueResponse""" - dialogue_processor = self.dialogue_processor - dialogue_processor.initiateDialogue() - dialogue_processor.reply(self.response) - dialogue_action = self.response.actions[0] - self.assertTrue(dialogue_action.was_called) - expected_call_args = ((self.game_state,), {}) - self.assertTupleEqual(expected_call_args, - dialogue_action.call_arguments) - - def testJumpsToCorrectSection(self): - """reply pushes section specified by response onto stack""" - dialogue_processor = self.dialogue_processor - dialogue_processor.initiateDialogue() - # Sanity check: Test response's next_section_id attribute must be refer - # to a valid DialogueSection in the test Dialogue. - self.assertIn(self.response.next_section_id, - self.dialogue.sections.keys()) - dialogue_processor.reply(self.response) - greeting = self.dialogue.default_greeting - next_section = self.dialogue.sections[self.response.next_section_id] - self.assertStateEqual( - dialogue_processor, - in_dialogue=True, - dialogue=self.dialogue, - dialogue_section_stack=[greeting, next_section], - ) - - def testCorrectlyEndsDialogue(self): - """reply ends dialogue when DialogueResponse specifies 'end'""" - dialogue_processor = self.dialogue_processor - dialogue_processor.initiateDialogue() - # Sanity check: Test response must have a next_section_id of 'end'. - self.assertEqual(self.ending_response.next_section_id, 'end') - dialogue_processor.reply(self.ending_response) - self.assertStateEqual(dialogue_processor, in_dialogue=False, - dialogue=self.dialogue, - dialogue_section_stack=[]) - - -if __name__ == "__main__": - unittest.main() diff -r 0a2cc748d16b -r 18b641968285 tests/test_game_object.py --- a/tests/test_game_object.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import GameObject - -class TestGameObject(unittest.TestCase): - def setUp(self): - self.game_object=GameObject (1, {'map':'img/test.png'}, - 1, 1, None, True, 'Test object', 'Description') - - - def tearDown(self): - self.game_object = None - - def testCoords(self): - """ Test GameObject coordinates manipulation""" - - self.assertEqual(self.game_object.coords, (1, 1)) - self.assertEqual(self.game_object.X, 1) - self.assertEqual(self.game_object.Y, 1) - self.game_object.coords = (2,2) - self.assertEqual(self.game_object.X, 2.0) - self.assertEqual(self.game_object.Y, 2.0) - - def testTrueAttr(self): - """ Test GameObject trueAttr functionality""" - - self.game_object.is_test=True - self.game_object.is_test2=False - self.assertEqual(self.game_object.trueAttr('test'),True) - self.assertEqual(self.game_object.trueAttr('test2'),False) - self.assertEqual(self.game_object.trueAttr('test3'),False) - - def testRepr(self): - """ Test GameObject textual representation""" - - self.assertEqual(repr(self.game_object), "") - - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_inventory.py --- a/tests/test_inventory.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,84 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.inventory import Inventory -from parpg.objects.base import GameObject, Carryable - -class TestInventory(unittest.TestCase): - class CarryableObject (GameObject, Carryable): - def __init__ (self, ID, **kwargs): - GameObject.__init__(self, ID, **kwargs) - Carryable.__init__(self, **kwargs) - - def setUp(self): - self.item = self.CarryableObject(12, name="TestItem1") - self.item.weight = 12 - self.item2 = self.CarryableObject(13) - self.item2.weight = 13 - self.inventory = Inventory() - - def testPlaceTakeMove(self): - """Test Inventory Place/Take/Move functions""" - self.assertTrue(self.inventory.isSlotEmpty("backpack")) - self.inventory.placeItem(self.item) - self.assertTrue(self.item in self.inventory.getItemsInSlot("backpack").values()) - self.assertEqual(self.inventory.weight, 12) - self.assertEqual(self.inventory.count(), 1) - self.assertFalse(self.inventory.isSlotEmpty("backpack")) - - self.inventory.moveItemToSlot(self.item, "groin") - self.assertFalse(self.item in self.inventory.getItemsInSlot("backpack").values()) - self.assertTrue(self.item in self.inventory.getItemsInSlot("groin").values()) - self.assertEqual(self.inventory.count(), 1) - - self.assertRaises(ValueError, self.inventory.moveItemToSlot, self.item2, "somewhere") - - self.inventory.moveItemToSlot(self.item2, "chest") - self.assertEqual(self.inventory.count(),2) - self.assertEqual(self.inventory.weight, 12+13) - self.assertTrue(self.item2 in self.inventory.getItemsInSlot("chest").values()) - - self.inventory.takeItem(self.item) - self.assertEqual(self.inventory.count(),1) - self.assertEqual(self.inventory.weight, 13) - - def testReplace(self): - """Test Inventory items replace each other in single-item slots""" - self.inventory.placeItem(self.item) - self.inventory.moveItemToSlot(self.item,"neck") - self.assertFalse(self.inventory.isSlotEmpty("neck")) - self.assertTrue(self.item in self.inventory.getItemsInSlot("neck").values()) - - self.inventory.moveItemToSlot(self.item2, "neck") - self.assertFalse(self.inventory.isSlotEmpty("neck")) - self.assertTrue(self.item2 in self.inventory.getItemsInSlot("neck").values()) - self.assertFalse(self.item in self.inventory.getItemsInSlot("neck").values()) - - def testFind(self): - self.inventory.placeItem(self.item) - self.assertEqual(self.inventory.findItemByID(12), self.item) - self.assertEqual(self.inventory.findItemByID(13), None) - self.assertEqual(self.inventory.findItem(name="TestItem1"), self.item) - self.assertEqual(self.inventory.findItem(name="RandomName1"), None) - self.assertEqual(self.inventory.findItem(kind="carryable"), self.item) - self.assertEqual(self.inventory.findItem(kind="weapon"), None) - - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_living.py --- a/tests/test_living.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import Living - -class TestLiving(unittest.TestCase): - - def testDie(self): - """Test Living mixin die ability""" - creature = Living(); - self.assertTrue(creature.lives) - creature.die() - self.assertFalse(creature.lives) - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_npc.py --- a/tests/test_npc.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,48 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.actors import NonPlayerCharacter - -class MockLayer(object): - """Mock Layer Object""" - def getId(self): - return 1 - -class TestNonPlayerCharacter(unittest.TestCase): - def setUp(self): - self.npc=NonPlayerCharacter(1, MockLayer(), 'Ronnie Dobbs') - - def tearDown(self): - self.npc = None - - def testTrueAttr(self): - """Test NPC trueAttr functionality""" - self.assertEqual(self.npc.trueAttr('living'), True) - self.assertEqual(self.npc.trueAttr('charstats'), True) - - def testRepr(self): - """Test NPC textual representation""" - self.assertEqual(repr(self.npc), "") - - def testName(self): - """Test NPC name""" - self.assertEqual(self.npc.name, "Ronnie Dobbs") - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_objects_base.py --- a/tests/test_objects_base.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,61 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import GameObject, Lockable, Container, Living, \ - Scriptable, CharStats, Wearable, Usable, Weapon, \ - Destructable, Trapable, Carryable - -class TestObjectsBase(unittest.TestCase): - - def testWildcard(self): - class Wildcard (GameObject, Lockable, Container, Living, Scriptable, - CharStats, Wearable, Usable, Weapon, Destructable, - Trapable, Carryable, ): - def __init__ (self, ID, *args, **kwargs): - self.name = 'All-purpose carry-all' - self.text = 'What is this? I dont know' - GameObject. __init__( self, ID, **kwargs ) - Lockable. __init__( self, **kwargs ) - Container. __init__( self, **kwargs ) - Living. __init__( self, **kwargs ) - Scriptable. __init__( self, **kwargs ) - CharStats. __init__( self, **kwargs ) - Wearable. __init__( self, "left_arm", **kwargs ) - Usable. __init__( self, **kwargs ) - Weapon. __init__( self, **kwargs ) - Destructable.__init__( self, **kwargs ) - Trapable. __init__( self, **kwargs ) - Carryable. __init__( self, **kwargs ) - wc = Wildcard (2) - - # TODO: need to fill the rest of these tests out - - - attrs = dict( - openable = {"is_open":True}, - lockable = {"locked":False}, - carryable = {"weight":0.0, "bulk":0.0}, - container = {"items":{}}, - living = {"lives":True}, - scriptable = {} - ) - - for attr in attrs: - assert(wc.trueAttr(attr)) - for value in attrs[attr]: - self.assertEqual(getattr(wc, value), attrs[value]) diff -r 0a2cc748d16b -r 18b641968285 tests/test_openable.py --- a/tests/test_openable.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,92 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import Scriptable, Openable, GameObject - - -class TestOpenable(unittest.TestCase): - - class OpenableScriptable (GameObject, Openable, Scriptable): - def __init__ (self, ID, **kwargs): - GameObject.__init__(self, ID, **kwargs) - Openable.__init__(self, **kwargs) - Scriptable.__init__(self, **kwargs) - - class OpenableNonScriptable (GameObject, Openable): - def __init__ (self, ID, **kwargs): - GameObject.__init__(self, ID, **kwargs) - Openable.__init__(self, **kwargs) - - def onOpen(self): - self.ran_on_open=True - - def onClose(self): - self.ran_on_close=True - - def setUp(self): - self.ran_on_open=False - self.ran_on_close=False - - def testOpenClose(self): - """ Test Openable mixin open-close functionality""" - - self.openable = self.OpenableNonScriptable(3) - self.assertEqual(self.openable.is_open,True) - - self.openable.close() - self.assertEqual(self.openable.is_open,False) - - # Duplicate close() should not lead to any ill effects - self.openable.close() - self.assertEqual(self.openable.is_open,False) - - self.openable.open() - self.assertEqual(self.openable.is_open,True) - - # Duplicate open() should not lead to any ill effects - self.openable.open() - self.assertEqual(self.openable.is_open,True) - - def testScripting(self): - """ Test Openable mixin with scripting""" - - self.openable = self.OpenableScriptable(3, parpg={'onOpen':(self.onOpen,(),{}),'onClose':(self.onClose,(),{})}) - self.assertEqual(self.ran_on_close,False) - self.assertEqual(self.ran_on_open,False) - self.assertEqual(self.openable.is_open,True) - self.openable.close() - self.assertEqual(self.ran_on_close,True) - self.assertEqual(self.ran_on_open,False) - self.assertEqual(self.openable.is_open,False) - self.ran_on_close=False - self.openable.open() - self.assertEqual(self.ran_on_close,False) - self.assertEqual(self.ran_on_open,True) - self.assertEqual(self.openable.is_open,True) - - def testInitiallyClosed(self): - """ Test Openable mixin instantiation in closed state""" - - self.openable = self.OpenableNonScriptable(3, is_open=False) - self.assertEqual(self.openable.is_open,False) - self.openable.open() - self.assertEqual(self.openable.is_open,True) - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_scriptable.py --- a/tests/test_scriptable.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import GameObject, Scriptable - -class TestScriptable(unittest.TestCase): - def setUp(self): - self.script_ran1=False - self.script_ran2=False - - def tearDown(self): - self.scriptable = None - - def script1(self,param1,param2): - self.script_ran1=True - self.assertEqual(param1, 'param1') - self.assertEqual(param2, 'param2') - - def script2(self,param3,param4): - self.script_ran2=True - self.assertEqual(param3, 'param3') - self.assertEqual(param4, 'param4') - - def testScripting(self): - """Test Scriptable mixin scripting abilities""" - scriptable = Scriptable() - scriptable.runScript('script1') - self.assertFalse(self.script_ran1) - self.assertFalse(self.script_ran2) - scriptable = Scriptable({'script1':(self.script1,('param1',),{'param2':'param2'})}) - scriptable.runScript('script1') - self.assertTrue(self.script_ran1) - self.assertFalse(self.script_ran2) - self.script_ran1=False - scriptable.setScript('script2', self.script2, ('param3',), {'param4':'param4'}) - scriptable.runScript('script2') - self.assertTrue(self.script_ran2) - self.assertFalse(self.script_ran1) - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_single_item_container.py --- a/tests/test_single_item_container.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,50 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import GameObject, Carryable -from parpg.objects.composed import SingleItemContainer - -class TestSingleItemContainer(unittest.TestCase): - - class CarryableObject (GameObject, Carryable): - def __init__ (self, ID, **kwargs): - GameObject.__init__(self, ID, **kwargs) - Carryable.__init__(self, **kwargs) - - - def setUp(self): - self.item = self.CarryableObject(6) - self.item2 = self.CarryableObject(7) - - def tearDown(self): - self.item = None - self.item2 = None - - - def testPlaceTake(self): - """ Test SingleItemContainer Place/Take functions """ - container = SingleItemContainer() - container.placeItem(self.item) - self.assertRaises(container.SlotBusy, container.placeItem, self.item2) - container.takeItem(self.item) - self.assertEqual(container.items, {}) - container.placeItem(self.item2) - -if __name__ == '__main__': - unittest.main() - diff -r 0a2cc748d16b -r 18b641968285 tests/test_wearable.py --- a/tests/test_wearable.py Wed Sep 21 16:12:19 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,31 +0,0 @@ -#!/usr/bin/env python - -# This file is part of PARPG. -# -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see . - -import unittest -from parpg.objects.base import Wearable - -class TestWearable(unittest.TestCase): - - def testInit(self): - """Test Wearable mixin's various forms of instantiation""" - apparel = Wearable("head"); - self.assertEqual(apparel.slots,("head",)) - apparel = Wearable(("head", "shoulders")) - self.assertEqual(apparel.slots,("head","shoulders")) - -if __name__ == '__main__': - unittest.main()