# HG changeset patch # User KarstenBock@gmx.net # Date 1318161805 -7200 # Node ID 097782ae9c77897f534b23f5f20d2f651cc09e6a # Parent 7f044776de60f010dc3aa9fd62c31e61f2cfed06 createItem now calls UpdateObjectDB after it created the item. diff -r 7f044776de60 -r 097782ae9c77 src/parpg/gamemodel.py --- a/src/parpg/gamemodel.py Sun Oct 09 13:31:08 2011 +0200 +++ b/src/parpg/gamemodel.py Sun Oct 09 14:03:25 2011 +0200 @@ -508,6 +508,7 @@ item = createEntity(item_data, identifier, world, None) item.containable.item_type = item_type self.game_state.addObject(identifier, None, item) + self.updateObjectDB(world) return item def placeAgents(self, world):