Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
|
Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|
Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
|
Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
|
Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
|
Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
|
Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
|
Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
|
Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
|
Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
|
Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
|
Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
|
Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
|
Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
|