log src/parpg/gamescenecontroller.py @ 134:c938a828a38a

age author description
Fri, 30 Sep 2011 14:05:16 +0200 KarstenBock Added actions for lockable components (Open, Close, Lock and Unlock).
Thu, 29 Sep 2011 18:09:56 +0200 KarstenBock Fixed Saving and Loading.
Wed, 28 Sep 2011 15:01:04 +0200 KarstenBock updateObjectDB now saves equipment and inventory too.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Sat, 24 Sep 2011 15:48:24 +0200 KarstenBock Move the identifier field from the FifeAgent component to the new General component.
Fri, 23 Sep 2011 14:24:22 +0200 KarstenBock The Examine action in the context menu will now only be shown when the Entity actually has a description text.
Fri, 23 Sep 2011 14:18:42 +0200 KarstenBock Fixed bug in "getItemActions" when the Entity has a change_map component.
Fri, 09 Sep 2011 15:30:23 +0200 KarstenBock Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
Thu, 08 Sep 2011 18:36:40 +0200 KarstenBock Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
Thu, 08 Sep 2011 15:18:39 +0200 KarstenBock Modifications to make talking with npcs possible again. Special actions won't work yet though.
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Mon, 05 Sep 2011 14:47:21 +0200 KarstenBock Added funcionality to load Entities from file
Tue, 12 Jul 2011 12:31:53 +0200 KarstenBock Modifications to use the grease manager and modes
Fri, 17 Jun 2011 14:49:48 -1000 DomtronVox Scrolling by keyboard is now possible.
Mon, 06 Jun 2011 15:56:14 -1000 M. George Hansen Fixed resource path dependencies issue that caused PARPG to crash on start.