Mercurial > parpg-core
view src/parpg/entities/__init__.py @ 149:eab3e1e52497
Modified EquipmentSlot to display an image instead of a text.
Added EquipmentGui class, which handles the equipment slots of the player screen.
An EquipmentGui instance will be created in the InventoryGUI constructor.
The initializeInventory method of the Hud class supplies the players inventory and equipment to the InventoryGUI constructor.
author | KarstenBock@gmx.net |
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date | Wed, 05 Oct 2011 11:04:39 +0200 |
parents | 9b5498e3bda0 |
children |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import sys from general import General def createEntity(info, identifier, world, extra = None): """Called when we need to get an actual object. @type info: dict @param info: stores information about the object we want to create @type extra: dict @param extra: stores additionally required attributes @return: the object""" # First, we try to get the world, which every game_obj needs. extra = extra or {} # add the extra info for key, val in extra.items(): info[key].update(val) # this is for testing purposes new_ent = General(world, identifier) for component, data in info.items(): comp_obj = getattr(new_ent, component) for key, value in data.items(): setattr(comp_obj, key, value) return new_ent