Mercurial > parpg-core
view src/parpg/quest_engine.py @ 2:e2a8e3805b04
Made parpg-core the main repository to pull from and build.
* Added parpg-assets as a subrepo under the data folder.
* Moved the SConstruct script into parpg-core and modified it to build and install parpg-assets as well.
* Made a few minor changes to the SConstruct file from the defunct parpg-main repository.
* Modified unix parpg executable script template to be more forgiving of installing the parpg Python package outside of PYTHONPATH.
* Updated the .hgignore file to include temporary SCons files.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sun, 15 May 2011 14:51:41 -0700 |
parents | 1fd2201f5c36 |
children | d60f1dab8469 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import yaml from parpg.common.utils import locateFiles import os.path class Quest(object): """Class that holds the information for a quest""" def __init__(self, quest_id, quest_giver_id, quest_name, description, variables): self.quest_id = quest_id self.quest_giver_id = quest_giver_id self.quest_name = quest_name self.description = description self.quest_variables = variables def setValue(self, variable_name, value): """Set the value of a quest variable @param variable_name: the name of the variable to set @param value: the value you want to assign to the variable @return: True on success @return: False when it failes""" if self.quest_variables.has_key(variable_name): self.quest_variables[variable_name]["value"] = value return True else: return False def getValue(self, variable_name): """Get the value of a quest_variable @param variable_name: the name of the variable to set @return: the value of the quest_variable""" if self.quest_variables.has_key(variable_name): return self.quest_variables[variable_name]["value"] else: return False def getGoalValue(self, variable_name): """Get the goal value of a quest_variable @param variable_name: the name of the variable to set @return: the goal value of the quest variable""" if self.quest_variables.has_key(variable_name): return self.quest_variables[variable_name]["goal_value"] else: return False def increaseValue(self, variable_name, value): """Increase a variable by a specified value @param variable_name: the name of the variable to set @param value: the value you want to increase the variable with @return: True on success @return: False when it fails""" if self.quest_variables.has_key(variable_name): self.quest_variables[variable_name]["value"] += value return True else: return False def decreaseValue(self, variable_name, value): """Decrease a variable by a specified value @param variable_name: the name of the variable to set @param value: the value you want to decrease the variable with @return: True on success @return: False when it failes""" if self.quest_variables.has_key(variable_name): self.quest_variables[variable_name]["value"] -= value return True else: return False def isGoalValue(self, variable_name): """Check if the variable has reached it's goal value @param variable_name: the name of the variable to check @return: True when the variable has reached the goal value @return: False when it has not reached the goal value""" if self.quest_variables.has_key(variable_name): return self.quest_variables[variable_name]["value"] == \ self.quest_variables[variable_name]["goal_value"] else: return False def isEqualOrBiggerThanGoalValue(self, variable_name): """Check if the variable is equil or bigger then it's goal value @param variable_name: the name of the variable to set @return: True when it has reached or exceeded the goal value @return: False when it has not reached or exceeded the goal value """ if variable_name in self.quest_variables: return self.quest_variables[variable_name]["value"] >= \ self.quest_variables[variable_name]["goal_value"] else: return False def restartQuest(self): """Restarts the quest. This sets all values to the reset values, if there is a reset value present """ for variable in self.quest_variables.itervalues(): if variable.has_key("reset_value"): variable["value"] = variable["reset_value"] class QuestEngine(dict): def __init__(self, quest_dir): """Create a quest engine object""" dict.__init__(self) self.empty_quest = Quest(None, None, None, None, {}) self.quests = {} self.active_quests = [] self.finished_quests = [] self.failed_quests = [] self.quest_dir = quest_dir def __str__(self): return self.quests.__str__() def __getitem__(self, key): try: return self.quests.__getitem__(key) except KeyError: return self.empty_quest def items(self): return self.quests.items() def values(self): return self.quests.values() def keys(self): return self.quests.keys() def readQuests(self): """Reads in the quests in the quest directory""" files = locateFiles("*.yaml", self.quest_dir) self.quests = {} self.active_quests = [] self.finished_quests = [] self.failed_quests = [] for quest_file in files: quest_file = os.path.relpath(quest_file).replace("\\", "/") tree = yaml.load(open(quest_file)) quest_properties = tree["QUEST_PROPERTIES"] variable_defines = tree["DEFINES"] self.quests[quest_properties["quest_id"]] = \ Quest(quest_properties["quest_id"], quest_properties["quest_giver_id"], quest_properties["quest_name"], quest_properties["description"], variable_defines) def activateQuest(self, quest_id): """Add a quest to the quest log @param quest: the quest id of the quest to add to the quest log @return: True if succesfully added @return: False if failed to add""" if quest_id in self.quests \ and not (quest_id in self.active_quests \ or quest_id in self.finished_quests): self.active_quests.append(quest_id) return True return False def finishQuest(self, quest_id): """Move a quest to the finished quests log @param quest_id: The id of the quest you want to move @return: True on success @return: False when it failes""" if quest_id in self.active_quests: self.finished_quests.append(quest_id) self.active_quests.remove(quest_id) return True return False def restartQuest(self, quest_id): """Restart a quest @param quest_id: ID of the quest you want to restart @return: True on success @return: False when it failes""" if quest_id in self.active_quests: self.quests[quest_id].restartQuest() def failQuest(self, quest_id): """Set a quest to failed @param quest_id: ID of the quest you want to fail @return: True on success @return: False when it failes""" if quest_id in self.active_quests: self.failed_quests.append(quest_id) self.active_quests.remove(quest_id) return True return False def hasQuest(self, quest_id): """Check whether a quest is present in the quest_list. It doesn't matter which state the quest is, or even if its started. @param quest_id: ID of the quest you want to check @return: True on when the quest is in the quest log @return: False when it's not in the quest log""" return quest_id in self.quests def hasActiveQuest(self, quest_id): """Check whether a quest is in the quest log @param quest_id: ID of the quest you want to check @return: True on when the quest is in the quest log @return: False when it's not in the quest log""" return quest_id in self.active_quests def hasFinishedQuest(self, quest_id): """Check whether a quest is in the finished quests log @param quest_id: ID of the quest you want to check @return: True on when the quest is in the finished quests log @return: False when it's not in the finished quests log""" return quest_id in self.finished_quests def hasFailedQuest(self, quest_id): """Check whether a quest is in the failed quests log @param quest_id: ID of the quest you want to check @return: True on when the quest is in the failed quests log @return: False when it's not in the failed quests log""" return quest_id in self.failed_quests def getStateForSaving(self): """Prepares state for saving @type state: dictionary @param state: State of the object""" ret_dict = {} variables_dict = ret_dict["Variables"] = {} for quest in self.quests.itervalues(): quest_dict = variables_dict[quest.quest_id] = {} for variable, data in quest.quest_variables.iteritems(): quest_dict[variable] = data["value"] ret_dict["ActiveQuests"] = self.active_quests ret_dict["FinishedQuests"] = self.finished_quests ret_dict["FailedQuests"] = self.failed_quests return ret_dict def restoreFromState(self, state): """Restores the state""" variables_dict = state["Variables"] for quest_id, variables in variables_dict.iteritems(): for variable, value in variables.iteritems(): self.quests[quest_id].setValue(variable, value) self.active_quests = state["ActiveQuests"] self.finished_quests = state["FinishedQuests"] self.failed_quests = state["FailedQuests"]