Mercurial > parpg-core
view src/parpg/controllerbase.py @ 2:e2a8e3805b04
Made parpg-core the main repository to pull from and build.
* Added parpg-assets as a subrepo under the data folder.
* Moved the SConstruct script into parpg-core and modified it to build and install parpg-assets as well.
* Made a few minor changes to the SConstruct file from the defunct parpg-main repository.
* Modified unix parpg executable script template to be more forgiving of installing the parpg Python package outside of PYTHONPATH.
* Updated the .hgignore file to include temporary SCons files.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sun, 15 May 2011 14:51:41 -0700 |
parents | 1fd2201f5c36 |
children | d60f1dab8469 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import os from fife import fife from parpg.common.listeners.key_listener import KeyListener from parpg.common.listeners.mouse_listener import MouseListener from parpg.common.listeners.command_listener import CommandListener class ControllerBase(KeyListener, MouseListener, CommandListener): """Base of Controllers""" def __init__(self, engine, view, model, application): ''' Constructor @param engine: Instance of the active fife engine @type engine: fife.Engine @param view: Instance of a GameSceneView @param type: parpg.GameSceneView @param model: The model that has the current gamestate @type model: parpg.GameModel @param application: The application that created this controller @type application: parpg.PARPGApplication @param settings: The current settings of the application @type settings: fife.extensions.fife_settings.Setting ''' KeyListener.__init__(self, application.event_listener) MouseListener.__init__(self, application.event_listener) CommandListener.__init__(self, application.event_listener) self.engine = engine self.event_manager = engine.getEventManager() self.view = view self.model = model self.application = application def pause(self, paused): """Stops receiving events""" if paused: KeyListener.detach(self) MouseListener.detach(self) else: KeyListener.attach(self, self.application.event_listener) MouseListener.attach(self, self.application.event_listener) def setMouseCursor(self, image, dummy_image, mc_type="native"): """Set the mouse cursor to an image. @type image: string @param image: The image you want to set the cursor to @type dummy_image: string @param dummy_image: ??? @type type: string @param type: ??? @return: None""" cursor = self.engine.getCursor() cursor_type = fife.CURSOR_IMAGE img_pool = self.engine.getImagePool() if(mc_type == "target"): target_cursor_id = img_pool.addResourceFromFile(image) dummy_cursor_id = img_pool.addResourceFromFile(dummy_image) cursor.set(cursor_type, dummy_cursor_id) cursor.setDrag(cursor_type, target_cursor_id, -16, -16) else: cursor_type = fife.CURSOR_IMAGE zero_cursor_id = img_pool.addResourceFromFile(image) cursor.set(cursor_type, zero_cursor_id) cursor.setDrag(cursor_type, zero_cursor_id) def resetMouseCursor(self): """Reset cursor to default image. @return: None""" image = os.path.join(self.model.settings.system_path, self.model.settings.parpg.GuiPath, self.model.settings.parpg.CursorPath, self.model.settings.parpg.CursorDefault) self.setMouseCursor(image, image) def onStop(self): """Called when the controller is removed from the list""" pass def pump(self): """This method gets called every frame""" pass