Mercurial > parpg-core
view src/parpg/charactercreationview.py @ 2:e2a8e3805b04
Made parpg-core the main repository to pull from and build.
* Added parpg-assets as a subrepo under the data folder.
* Moved the SConstruct script into parpg-core and modified it to build and install parpg-assets as well.
* Made a few minor changes to the SConstruct file from the defunct parpg-main repository.
* Modified unix parpg executable script template to be more forgiving of installing the parpg Python package outside of PYTHONPATH.
* Updated the .hgignore file to include temporary SCons files.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sun, 15 May 2011 14:51:41 -0700 |
parents | 1fd2201f5c36 |
children | d60f1dab8469 |
line wrap: on
line source
# This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Provides the view for displaying the character creation screen.""" import os from fife.extensions import pychan from viewbase import ViewBase class CharacterCreationView(ViewBase): """View used to display the character creation screen. @ivar background: Widget displayed as the background. @type background: L{pychan.Widget} @ivar start_new_game_callback: Callback attached to the startButton. @type start_new_game_callback: callable @ivar cancel_new_game_callback: Callback attached to the cancelButton. @type cancel_new_game_callback: callable @ivar character_screen: Widget used to display the character creation screen. @type character_screen: L{pychan.Widget}""" def __init__(self, engine, model, settings): """Construct a new L{CharacterCreationView} instance. @param engine: Rendering engine used to display the view. @type engine: L{fife.Engine} @param model: Model of the game state. @type model: L{GameState}""" ViewBase.__init__(self, engine, model) self.settings = settings gui_path = os.path.join(self.settings.system_path, self.settings.parpg.GuiPath) self.background = pychan.loadXML(os.path.join(gui_path, 'main_menu_background.xml')) screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.background.width = screen_mode.getWidth() self.background.height = screen_mode.getHeight() self.start_new_game_callback = None self.cancel_new_game_callback = None self.character_screen = pychan.loadXML(os.path.join(gui_path, 'character_screen.xml')) self.character_screen.adaptLayout() character_screen_events = {} character_screen_events['startButton'] = self.startNewGame character_screen_events['cancelButton'] = self.cancelNewGame self.character_screen.mapEvents(character_screen_events) def show(self): """Display the view. @return: None""" self.background.show() self.character_screen.show() def hide(self): """Hide the view. @return: None""" self.background.hide() self.character_screen.hide() def startNewGame(self): """Callback tied to the startButton. @return: None""" self.start_new_game_callback() def cancelNewGame(self): """Callback tied to the cancelButton. @return: None""" self.cancel_new_game_callback()