view tests/test_single_item_container.py @ 6:dd4ed4945411

Ported binary launcher to Windows. * Reorganized the parpg executable source so that it now compiles with the MSVC compiler (tested with MSVC Express 2010). * Cleaned up the launcher source by adding a bunch of const statements and removing the superfluous NULL_TERMINATE macro. * Fixed a few memory leaks in the launcher source by freeing malloced/calloced pointers; * Added a new SubstfileEscape builder to the SConstruct script used to escape certain sequences when substituting a template file. This is used to escape backslashes ("\") in c strings in the bin/parpg.c.in template for Windows paths. * Fixed the PY_LIB_DIR_DEFAULT for Windows so that it now correctly points to the default Python installation path. * Modified the SConstruct script to support compiling the launcher executable with debugging symbols in Windows with the DEBUG flag.
author M. George Hansen
date Sun, 22 May 2011 00:53:59 -0700
parents 1fd2201f5c36
children
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#!/usr/bin/env python

# This file is part of PARPG.
# 
# PARPG is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# PARPG is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.base import GameObject, Carryable
from parpg.objects.composed import SingleItemContainer

class  TestSingleItemContainer(unittest.TestCase):

    class CarryableObject (GameObject, Carryable):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Carryable.__init__(self, **kwargs)


    def setUp(self):
        self.item = self.CarryableObject(6)
        self.item2 = self.CarryableObject(7)

    def tearDown(self):
        self.item = None
        self.item2 = None


    def testPlaceTake(self):
        """ Test SingleItemContainer Place/Take functions """
        container = SingleItemContainer()
        container.placeItem(self.item)
        self.assertRaises(container.SlotBusy, container.placeItem, self.item2)
        container.takeItem(self.item)
        self.assertEqual(container.items, {})
        container.placeItem(self.item2)

if __name__ == '__main__':
    unittest.main()