Mercurial > parpg-core
view tests/test_openable.py @ 6:dd4ed4945411
Ported binary launcher to Windows.
* Reorganized the parpg executable source so that it now compiles with the MSVC compiler (tested with MSVC Express 2010).
* Cleaned up the launcher source by adding a bunch of const statements and removing the superfluous NULL_TERMINATE macro.
* Fixed a few memory leaks in the launcher source by freeing malloced/calloced pointers;
* Added a new SubstfileEscape builder to the SConstruct script used to escape certain sequences when substituting a template file. This is used to escape backslashes ("\") in c strings in the bin/parpg.c.in template for Windows paths.
* Fixed the PY_LIB_DIR_DEFAULT for Windows so that it now correctly points to the default Python installation path.
* Modified the SConstruct script to support compiling the launcher executable with debugging symbols in Windows with the DEBUG flag.
author | M. George Hansen |
---|---|
date | Sun, 22 May 2011 00:53:59 -0700 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import Scriptable, Openable, GameObject class TestOpenable(unittest.TestCase): class OpenableScriptable (GameObject, Openable, Scriptable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) Scriptable.__init__(self, **kwargs) class OpenableNonScriptable (GameObject, Openable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) def onOpen(self): self.ran_on_open=True def onClose(self): self.ran_on_close=True def setUp(self): self.ran_on_open=False self.ran_on_close=False def testOpenClose(self): """ Test Openable mixin open-close functionality""" self.openable = self.OpenableNonScriptable(3) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.openable.is_open,False) # Duplicate close() should not lead to any ill effects self.openable.close() self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) # Duplicate open() should not lead to any ill effects self.openable.open() self.assertEqual(self.openable.is_open,True) def testScripting(self): """ Test Openable mixin with scripting""" self.openable = self.OpenableScriptable(3, parpg={'onOpen':(self.onOpen,(),{}),'onClose':(self.onClose,(),{})}) self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.ran_on_close,True) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,False) self.ran_on_close=False self.openable.open() self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,True) self.assertEqual(self.openable.is_open,True) def testInitiallyClosed(self): """ Test Openable mixin instantiation in closed state""" self.openable = self.OpenableNonScriptable(3, is_open=False) self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) if __name__ == '__main__': unittest.main()