Mercurial > parpg-core
view src/parpg/bGrease/mode.py @ 157:db6403c1a7a1
Fixed that dropped items cannot be picked up.
author | KarstenBock@gmx.net |
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date | Fri, 07 Oct 2011 14:36:36 +0200 |
parents | 96af64cf3b81 |
children |
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############################################################################# # # Copyright (c) 2010 by Casey Duncan and contributors # All Rights Reserved. # # This software is subject to the provisions of the MIT License # A copy of the license should accompany this distribution. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # ############################################################################# """ Modes manage the state and transition between different application modes. Typically such modes are presented as different screens that the user can navigate between, similar to the way a browser navigates web pages. Individual modes may be things like: - Title screen - Options dialog - About screen - In-progress game - Inventory interface The modal framework provides a simple mechanism to ensure that modes are activated and deactivated properly. An activated mode is running and receives events. A deactivated mode is paused and does not receive events. Modes may be managed as a *last-in-first-out* stack, or as a list, or ring of modes in sequence, or some combination of all. For example usage see: :ref:`the mode section of the tutorial <tut-mode-section>`. """ __version__ = '$Id$' import abc class BaseManager(object): """Mode manager abstract base class. The mode manager keeps a stack of modes where a single mode is active at one time. As modes are pushed on and popped from the stack, the mode at the top is always active. The current active mode receives events from the manager's event dispatcher. """ modes = () """The mode stack sequence. The last mode in the stack is the current active mode. Read-only. """ @property def current_mode(self): """The current active mode or ``None``. Read-only""" try: return self.modes[-1] except IndexError: return None def on_last_mode_pop(self, mode): """Hook executed when the last mode is popped from the manager. Implementing this method is optional for subclasses. :param mode: The :class:`Mode` object just popped from the manager """ def activate_mode(self, mode): """Perform actions to activate a node :param mode: The :class: 'Mode' object to activate """ mode.activate(self) def deactivate_mode(self, mode): """Perform actions to deactivate a node :param mode: The :class: 'Mode' object to deactivate """ mode.deactivate(self) def push_mode(self, mode): """Push a mode to the top of the mode stack and make it active :param mode: The :class:`Mode` object to make active """ current = self.current_mode if current is not None: self.deactivate_mode(current) self.modes.append(mode) self.activate_mode(mode) def pop_mode(self): """Pop the current mode off the top of the stack and deactivate it. The mode now at the top of the stack, if any is then activated. :param mode: The :class:`Mode` object popped from the stack """ mode = self.modes.pop() mode.deactivate(self) current = self.current_mode if current is not None: self.activate_mode(current) else: self.on_last_mode_pop(mode) return mode def swap_modes(self, mode): """Exchange the specified mode with the mode at the top of the stack. This is similar to popping the current mode and pushing the specified one, but without activating the previous mode on the stack or executing :meth:`on_last_mode_pop()` if there is no previous mode. :param mode: The :class:`Mode` object that was deactivated and replaced. """ old_mode = self.modes.pop() self.deactivate_mode(old_mode) self.modes.append(mode) self.activate_mode(mode) return old_mode def remove_mode(self, mode): """Remove the specified mode. If the mode is at the top of the stack, this is equivilent to :meth:`pop_mode()`. If not, no other modes are affected. If the mode is not in the manager, do nothing. :param mode: The :class:`Mode` object to remove from the manager. """ if self.current_mode is mode: self.pop_mode() else: try: self.modes.remove(mode) except ValueError: pass class BaseMode(object): """Application mode very abstract base class """ __metaclass__ = abc.ABCMeta manager = None """The :class:`BaseManager` that manages this mode""" def __init__(self): self.active = False def on_activate(self): """Being called when the Mode is activated""" pass def activate(self, mode_manager): """Activate the mode for the given mode manager, if the mode is already active, do nothing The default implementation schedules time steps at :attr:`step_rate` per second, sets the :attr:`manager` and sets the :attr:`active` flag to True. """ if not self.active: self.on_activate() self.manager = mode_manager self.active = True def on_deactivate(self): """Being called when the Mode is deactivated""" pass def deactivate(self, mode_manager): """Deactivate the mode, if the mode is not active, do nothing The default implementation unschedules time steps for the mode and sets the :attr:`active` flag to False. """ self.on_deactivate() self.active = False class BaseMulti(BaseMode): """A mode with multiple submodes. One submode is active at one time. Submodes can be switched to directly or switched in sequence. If the Multi is active, then one submode is always active. Multis are useful when modes can switch in an order other than a LIFO stack, such as in "hotseat" multiplayer games, a "wizard" style ui, or a sequence of slides. Note unlike a normal :class:`Mode`, a :class:`Multi` doesn't have it's own :attr:`clock` and :attr:`step_rate`. The active submode's are used instead. """ active_submode = None """The currently active submode""" def __init__(self, *submodes): # We do not invoke the superclass __init__ intentionally self.active = False self.submodes = list(submodes) def add_submode(self, mode, before=None, index=None): """Add the submode, but do not make it active. :param mode: The :class:`Mode` object to add. :param before: The existing mode to insert the mode before. If the mode specified is not a submode, raise ValueError. :param index: The place to insert the mode in the mode list. Only one of ``before`` or ``index`` may be specified. If neither ``before`` or ``index`` are specified, the mode is appended to the end of the list. """ assert before is None or index is None, ( "Cannot specify both 'before' and 'index' arguments") if before is not None: index = self.submodes.index(mode) if index is not None: self.submodes.insert(index, mode) else: self.submodes.append(mode) def remove_submode(self, mode=None): """Remove the submode. :param mode: The submode to remove, if omitted the active submode is removed. If the mode is not present, do nothing. If the mode is active, it is deactivated, and the next mode, if any is activated. If the last mode is removed, the :class:`Multi` is removed from its manager. """ # TODO handle multiple instances of the same subnode if mode is None: mode = self.active_submode elif mode not in self.submodes: return next_mode = self.activate_next() self.submodes.remove(mode) if next_mode is mode: if self.manager is not None: self.manager.remove_mode(self) self._deactivate_submode() def activate_subnode(self, mode, before=None, index=None): """Activate the specified mode, adding it as a subnode if it is not already. If the mode is already the active submode, do nothing. :param mode: The mode to activate, and add as necesary. :param before: The existing mode to insert the mode before if it is not already a submode. If the mode specified is not a submode, raise ValueError. :param index: The place to insert the mode in the mode list if it is not already a submode. Only one of ``before`` or ``index`` may be specified. If the mode is already a submode, the ``before`` and ``index`` arguments are ignored. """ if mode not in self.submodes: self.add_submode(mode, before, index) if self.active_submode is not mode: self._activate_submode(mode) def activate_next(self, loop=True): """Activate the submode after the current submode in order. If there is no current submode, the first submode is activated. Note if there is only one submode, it's active, and `loop` is True (the default), then this method does nothing and the subnode remains active. :param loop: When :meth:`activate_next` is called when the last submode is active, a True value for ``loop`` will cause the first submode to be activated. Otherwise the :class:`Multi` is removed from its manager. :type loop: bool :return: The submode that was activated or None if there is no other submode to activate. """ assert self.submodes, "No submode to activate" next_mode = None if self.active_submode is None: next_mode = self.submodes[0] else: last_mode = self.active_submode index = self.submodes.index(last_mode) + 1 if index < len(self.submodes): next_mode = self.submodes[index] elif loop: next_mode = self.submodes[0] self._activate_submode(next_mode) return next_mode def activate_previous(self, loop=True): """Activate the submode before the current submode in order. If there is no current submode, the last submode is activated. Note if there is only one submode, it's active, and `loop` is True (the default), then this method does nothing and the subnode remains active. :param loop: When :meth:`activate_previous` is called when the first submode is active, a True value for ``loop`` will cause the last submode to be activated. Otherwise the :class:`Multi` is removed from its manager. :type loop: bool :return: The submode that was activated or None if there is no other submode to activate. """ assert self.submodes, "No submode to activate" prev_mode = None if self.active_submode is None: prev_mode = self.submodes[-1] else: last_mode = self.active_submode index = self.submodes.index(last_mode) - 1 if loop or index >= 0: prev_mode = self.submodes[index] self._activate_submode(prev_mode) return prev_mode def _set_active_submode(self, submode): self.active_submode = submode self.step_rate = submode.step_rate def _activate_submode(self, submode): """Activate a submode deactivating any current submode. If the Multi itself is active, this happens immediately, otherwise the actual activation is deferred until the Multi is activated. If the submode is None, the Mulitmode is removed from its manager. If submode is already the active submode, do nothing. """ if self.active_submode is submode: return assert submode in self.submodes, "Unknown submode" self._deactivate_submode() self._set_active_submode(submode) if submode is not None: if self.active: self.manager.activate_mode(submode) else: if self.manager is not None: self.manager.remove_mode(self) def clear_subnode(self): """Clear any subnmode data""" self.active_submode = None self.step_rate = None def _deactivate_submode(self, clear_subnode=True): """Deactivate the current submode, if any. if `clear_subnode` is True, `active_submode` is always None when this method returns """ if self.active_submode is not None: if self.active: self.manager.deactivate_mode(self.active_submode) if clear_subnode: self.clear_subnode() def activate(self, mode_manager): """Activate the :class:`Multi` for the specified manager. The previously active submode of the :class:`Multi` is activated. If there is no previously active submode, then the first submode is made active. A :class:`Multi` with no submodes cannot be activated """ assert self.submodes, "No submode to activate" self.manager = mode_manager if self.active_submode is None: self._set_active_submode(self.submodes[0]) else: self._set_active_submode(self.active_submode) self.manager.activate_mode(self.active_submode) super(BaseMulti, self).activate(mode_manager) def deactivate(self, mode_manager): """Deactivate the :class:`Multi` for the specified manager. The `active_submode`, if any, is deactivated. """ self._deactivate_submode(clear_subnode=False) super(BaseMulti, self).deactivate(mode_manager)