Mercurial > parpg-core
view tests/test_openable.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import Scriptable, Openable, GameObject class TestOpenable(unittest.TestCase): class OpenableScriptable (GameObject, Openable, Scriptable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) Scriptable.__init__(self, **kwargs) class OpenableNonScriptable (GameObject, Openable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) def onOpen(self): self.ran_on_open=True def onClose(self): self.ran_on_close=True def setUp(self): self.ran_on_open=False self.ran_on_close=False def testOpenClose(self): """ Test Openable mixin open-close functionality""" self.openable = self.OpenableNonScriptable(3) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.openable.is_open,False) # Duplicate close() should not lead to any ill effects self.openable.close() self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) # Duplicate open() should not lead to any ill effects self.openable.open() self.assertEqual(self.openable.is_open,True) def testScripting(self): """ Test Openable mixin with scripting""" self.openable = self.OpenableScriptable(3, parpg={'onOpen':(self.onOpen,(),{}),'onClose':(self.onClose,(),{})}) self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.ran_on_close,True) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,False) self.ran_on_close=False self.openable.open() self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,True) self.assertEqual(self.openable.is_open,True) def testInitiallyClosed(self): """ Test Openable mixin instantiation in closed state""" self.openable = self.OpenableNonScriptable(3, is_open=False) self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) if __name__ == '__main__': unittest.main()