view tests/test_objects_base.py @ 12:d60f1dab8469

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 1fd2201f5c36
children
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#!/usr/bin/env python

#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.base import GameObject, Lockable, Container, Living, \
                            Scriptable, CharStats, Wearable, Usable, Weapon, \
                            Destructable, Trapable, Carryable

class TestObjectsBase(unittest.TestCase):

    def testWildcard(self):
        class Wildcard (GameObject, Lockable, Container, Living, Scriptable,
                        CharStats, Wearable, Usable, Weapon, Destructable,
                        Trapable, Carryable, ):
            def __init__ (self, ID, *args, **kwargs):
                self.name = 'All-purpose carry-all'
                self.text = 'What is this? I dont know'
                GameObject.  __init__( self, ID, **kwargs )
                Lockable.    __init__( self, **kwargs )
                Container.   __init__( self, **kwargs )
                Living.      __init__( self, **kwargs )
                Scriptable.  __init__( self, **kwargs )
                CharStats.   __init__( self, **kwargs )
                Wearable.    __init__( self, "left_arm", **kwargs )
                Usable.      __init__( self, **kwargs )
                Weapon.      __init__( self, **kwargs )
                Destructable.__init__( self, **kwargs )
                Trapable.   __init__( self, **kwargs )
                Carryable.   __init__( self, **kwargs )
        wc = Wildcard (2)

        # TODO: need to fill the rest of these tests out

        
        attrs = dict(
            openable = {"is_open":True},
            lockable = {"locked":False},
            carryable = {"weight":0.0, "bulk":0.0},
            container = {"items":{}},
            living = {"lives":True},
            scriptable = {}
        )

        for attr in attrs:
            assert(wc.trueAttr(attr))
            for value in attrs[attr]:
                self.assertEqual(getattr(wc, value), attrs[value])