Mercurial > parpg-core
view tests/test_objects_base.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children |
line wrap: on
line source
#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import GameObject, Lockable, Container, Living, \ Scriptable, CharStats, Wearable, Usable, Weapon, \ Destructable, Trapable, Carryable class TestObjectsBase(unittest.TestCase): def testWildcard(self): class Wildcard (GameObject, Lockable, Container, Living, Scriptable, CharStats, Wearable, Usable, Weapon, Destructable, Trapable, Carryable, ): def __init__ (self, ID, *args, **kwargs): self.name = 'All-purpose carry-all' self.text = 'What is this? I dont know' GameObject. __init__( self, ID, **kwargs ) Lockable. __init__( self, **kwargs ) Container. __init__( self, **kwargs ) Living. __init__( self, **kwargs ) Scriptable. __init__( self, **kwargs ) CharStats. __init__( self, **kwargs ) Wearable. __init__( self, "left_arm", **kwargs ) Usable. __init__( self, **kwargs ) Weapon. __init__( self, **kwargs ) Destructable.__init__( self, **kwargs ) Trapable. __init__( self, **kwargs ) Carryable. __init__( self, **kwargs ) wc = Wildcard (2) # TODO: need to fill the rest of these tests out attrs = dict( openable = {"is_open":True}, lockable = {"locked":False}, carryable = {"weight":0.0, "bulk":0.0}, container = {"items":{}}, living = {"lives":True}, scriptable = {} ) for attr in attrs: assert(wc.trueAttr(attr)) for value in attrs[attr]: self.assertEqual(getattr(wc, value), attrs[value])