Mercurial > parpg-core
view tests/test_lockable.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children | 79cb7a659414 |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import Lockable, GameObject class TestLockable(unittest.TestCase): class LockableObject (GameObject, Lockable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Lockable.__init__(self, **kwargs) def testConstructor(self): """ Test Lockable mixin constructor """ lockable = self.LockableObject(4) self.assertEqual(lockable.locked,False) self.assertEqual(lockable.is_open,True) lockable = self.LockableObject(4,locked=False,is_open=False) self.assertEqual(lockable.locked, False) self.assertEqual(lockable.is_open, False) lockable = self.LockableObject(4,locked=True) self.assertEqual(lockable.locked, True) self.assertEqual(lockable.is_open, False) def testLockUnlock(self): """ Test Lockable mixin locking and unlocking """ lockable = self.LockableObject(4) lockable.open() self.assertEqual(lockable.is_open, True) lockable.lock() self.assertEqual(lockable.locked, True) self.assertEqual(lockable.is_open,False) self.assertRaises(ValueError, lockable.open) lockable.unlock() self.assertEqual(lockable.locked, False) self.assertEqual(lockable.is_open,False) if __name__ == '__main__': unittest.main()