view tests/test_inventory.py @ 12:d60f1dab8469

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 1fd2201f5c36
children
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#!/usr/bin/env python

# This file is part of PARPG.
# 
# PARPG is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# PARPG is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.inventory import Inventory
from parpg.objects.base import GameObject, Carryable

class  TestInventory(unittest.TestCase):
    class CarryableObject (GameObject, Carryable):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Carryable.__init__(self, **kwargs)

    def setUp(self):
        self.item = self.CarryableObject(12, name="TestItem1")
        self.item.weight = 12
        self.item2 = self.CarryableObject(13)
        self.item2.weight = 13
        self.inventory = Inventory()

    def testPlaceTakeMove(self):
        """Test Inventory Place/Take/Move functions"""
        self.assertTrue(self.inventory.isSlotEmpty("backpack"))
        self.inventory.placeItem(self.item)
        self.assertTrue(self.item in self.inventory.getItemsInSlot("backpack").values())
        self.assertEqual(self.inventory.weight, 12)
        self.assertEqual(self.inventory.count(), 1)
        self.assertFalse(self.inventory.isSlotEmpty("backpack"))

        self.inventory.moveItemToSlot(self.item, "groin")
        self.assertFalse(self.item in self.inventory.getItemsInSlot("backpack").values())
        self.assertTrue(self.item in self.inventory.getItemsInSlot("groin").values())
        self.assertEqual(self.inventory.count(), 1)
        
        self.assertRaises(ValueError, self.inventory.moveItemToSlot, self.item2, "somewhere")
        
        self.inventory.moveItemToSlot(self.item2, "chest")
        self.assertEqual(self.inventory.count(),2)
        self.assertEqual(self.inventory.weight, 12+13)
        self.assertTrue(self.item2 in self.inventory.getItemsInSlot("chest").values())

        self.inventory.takeItem(self.item)
        self.assertEqual(self.inventory.count(),1)
        self.assertEqual(self.inventory.weight, 13)

    def testReplace(self):
        """Test Inventory items replace each other in single-item slots"""
        self.inventory.placeItem(self.item)
        self.inventory.moveItemToSlot(self.item,"neck")
        self.assertFalse(self.inventory.isSlotEmpty("neck"))
        self.assertTrue(self.item in self.inventory.getItemsInSlot("neck").values())

        self.inventory.moveItemToSlot(self.item2, "neck")
        self.assertFalse(self.inventory.isSlotEmpty("neck"))
        self.assertTrue(self.item2 in self.inventory.getItemsInSlot("neck").values())
        self.assertFalse(self.item in self.inventory.getItemsInSlot("neck").values())

    def testFind(self):
        self.inventory.placeItem(self.item)
        self.assertEqual(self.inventory.findItemByID(12), self.item)
        self.assertEqual(self.inventory.findItemByID(13), None)
        self.assertEqual(self.inventory.findItem(name="TestItem1"), self.item)
        self.assertEqual(self.inventory.findItem(name="RandomName1"), None)
        self.assertEqual(self.inventory.findItem(kind="carryable"), self.item)
        self.assertEqual(self.inventory.findItem(kind="weapon"), None)

        
if __name__ == '__main__':
    unittest.main()