view tests/test_game_object.py @ 12:d60f1dab8469

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 1fd2201f5c36
children
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#!/usr/bin/env python

#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.base import GameObject

class TestGameObject(unittest.TestCase):
    def setUp(self):
        self.game_object=GameObject (1, {'map':'img/test.png'},
                           1, 1, None, True, 'Test object', 'Description')
    

    def tearDown(self):
        self.game_object = None

    def testCoords(self):
        """ Test GameObject coordinates manipulation"""

        self.assertEqual(self.game_object.coords, (1, 1))
        self.assertEqual(self.game_object.X, 1)
        self.assertEqual(self.game_object.Y, 1)
        self.game_object.coords = (2,2)
        self.assertEqual(self.game_object.X, 2.0)
        self.assertEqual(self.game_object.Y, 2.0)

    def testTrueAttr(self):
        """ Test GameObject trueAttr functionality"""
        
        self.game_object.is_test=True
        self.game_object.is_test2=False
        self.assertEqual(self.game_object.trueAttr('test'),True)
        self.assertEqual(self.game_object.trueAttr('test2'),False)
        self.assertEqual(self.game_object.trueAttr('test3'),False)

    def testRepr(self):
        """ Test GameObject textual representation"""

        self.assertEqual(repr(self.game_object), "<Test object:1>")


if __name__ == '__main__':
    unittest.main()