Mercurial > parpg-core
view src/parpg/gui/charactercreationview.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children |
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from fife.extensions import pychan from fife.extensions.pychan.widgets import Label, HBox from parpg import vfs from parpg.gui.spinner import IntSpinner class CharacterCreationView(object): def __init__(self, xml_script_path='gui/character_creation.xml'): xml_file = vfs.VFS.open(xml_script_path) self.gui = pychan.loadXML(xml_file) def createStatisticList(self, statistics): statistics_list = self.gui.findChild(name='statisticsList') # Start with an empty list. statistics_list.removeAllChildren() for statistic in statistics: name = statistic.long_name hbox = HBox() hbox.opaque = 0 label = Label(text=name) spinner = IntSpinner(lower_limit=0, upper_limit=100) hbox.addChildren(label, spinner) statistics_list.addChildren(hbox) def createTraitsList(self, traits): pass def updateMessageArea(self, message): message_area = self.gui.findChild(name='messageArea') message_area.text = unicode(message)