Mercurial > parpg-core
view src/parpg/entities/__init__.py @ 60:d153be6d36cc
Added functions to create entities.
author | KarstenBock@gmx.net |
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date | Mon, 05 Sep 2011 14:43:48 +0200 |
parents | 5ac50245e42c |
children | ad75fa042b99 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import sys import character ENTITIES = [character.Character] def getAllEntities (): """Returns a dictionary with the names of the entity classes mapped to the classes themselves""" result = {} for entity in ENTITIES: result[entity.__name__] = entity return result def createEntity(info, extra = None): """Called when we need to get an actual object. @type info: dict @param info: stores information about the object we want to create @type extra: dict @param extra: stores additionally required attributes @return: the object""" # First, we try to get the type and world, which every game_obj needs. extra = extra or {} try: ent_type = info.pop('type') world = info.pop('world') except KeyError: sys.stderr.write("Error: Game object missing type or world.") sys.exit(False) # add the extra info for key, val in extra.items(): info[key] = val # this is for testing purposes return getAllEntities()[ent_type](world, **info)