Mercurial > parpg-core
view src/parpg/gamestate.py @ 114:b10d12fbbb3f
Added moveObject method to the GameModel class.
author | KarstenBock@gmx.net |
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date | Fri, 23 Sep 2011 15:08:27 +0200 |
parents | 7829eb185d6f |
children | 29869273f9e1 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from parpg.quest_engine import QuestEngine class GameState(object): """This class holds the current state of the game.""" def __init__(self, quests_dir = None): self.player_character = None self.quest_engine = QuestEngine(quests_dir) self.quest_engine.readQuests() self.objects = {} self.objects[None] = {} self.object_ids = {} self.current_map_name = None self.maps = {} self.npcs_met = set() def addObject(self, object_id, map_id, game_object): """Adds an object to the objects and object_ids dictionaries. @param object_id: ID of the object @type object_id: str @param map_id: ID of the map the object is on. If the object is in a container this has to be None @type map_id: str or None @param object: object to be added @type object: GameObject """ if not self.object_ids.has_key(object_id): self.objects[map_id][object_id] = game_object self.object_ids[object_id] = map_id def deleteObject(self, object_id): """Removes an object from the dictionaries @param object_id: ID of the object @type object_id: str """ if self.hasObject(object_id): map_id = self.getMapOfObject(object_id) if map_id: inst = self.maps[map_id].agent_layer.getInstance(object_id) self.maps[map_id].agent_layer.deleteInstance(inst) del self.objects[map_id][object_id] del self.object_ids[object_id] def getObjectsFromMap(self, map_id): """Gets all objects that are currently on the given map. @type map: String @param map: The map name. @returns: The list of objects on this map. Or an empty list""" if map_id in self.objects: return [i for i in self.objects[map_id].values() \ if map_id in self.objects] return {} def hasObject(self, object_id): """Check if an object with the given id is present @param object_id: ID of the object @type object_id: str @return: True if there is an object False if not """ return self.object_ids.has_key(object_id) def getMapOfObject(self, object_id): """Returns the map the object is on. @param object_id: ID of the object @type object_id: str @return: Name of the map the object is on. If there is no such object or the object is in a container None is returned """ if self.object_ids.has_key(object_id): return self.object_ids[object_id] return None def getObjectById(self, obj_id, map_id = None): """Gets an object by its object id and map id @type obj_id: String @param obj_id: The id of the object. @type map_id: String @param map_id: It id of the map containing the object. @returns: The object or None.""" if not map_id: map_id = self.getMapOfObject(obj_id) if not map_id in self.objects: self.objects[map_id] = {} if obj_id in self.objects[map_id]: return self.objects[map_id][obj_id] def clearObjects(self): """Delete all objects from the state """ self.objects = {} self.object_ids = {} def getStateForSaving(self): """Prepares state for saving @type state: dictionary @param state: State of the object """ ret_dict = {} ret_dict["CurrentMap"] = self.current_map_name ret_dict["Quests"] = self.quest_engine.getStateForSaving() return ret_dict def restoreFromState(self, state): """Restores the state""" self.current_map_name = state["CurrentMap"] self.quest_engine.readQuests() self.quest_engine.restoreFromState(state["Quests"]) def meet(self, npc): """Record that the PC has met a certain NPC @type npc: str @param npc: The NPC's name or id""" if npc in self.npcs_met: # we could raise an error here, but should probably be a warn # raise RuntimeError("I already know %s" % npc) return self.npcs_met.add(npc) def met(self, npc): """Indicate whether the PC has met this npc before @type npc: str @param npc: The NPC's name or id @return: None""" return npc in self.npcs_met