Mercurial > parpg-core
view src/parpg/bGrease/renderer/camera.py @ 144:a6b25c2cedab
Move comment to correct place.
author | KarstenBock@gmx.net |
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date | Mon, 03 Oct 2011 13:05:23 +0200 |
parents | 96af64cf3b81 |
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import pyglet class Camera(object): """Sets the point of view for further renderers by altering the model/view matrix when it is drawn. It does not actually perform any drawing itself. :param position: The position vector for the camera. Sets the center of the view. :type position: Vec2d :param angle: Camera rotation in degrees about the z-axis. :type angle: float :param zoom: Scaling vector for the coordinate axis. :type zoom: Vec2d :param relative: Flag to indicate if the camera settings are relative to the previous view state. If ``False`` the view state is reset before setting the camera view by loading the identity model/view matrix. At runtime the camera may be manipulated via attributes with the same names and functions as the parameters above. """ def __init__(self, position=None, angle=None, zoom=None, relative=False): self.position = position self.angle = angle self.zoom = zoom self.relative = relative def draw(self, gl=pyglet.gl): if not self.relative: gl.glLoadIdentity() if self.position is not None: px, py = self.position gl.glTranslatef(px, py, 0) if self.angle is not None: gl.glRotatef(self.angle, 0, 0, 1) if self.zoom is not None: sx, sy = self.zoom gl.glScalef(sx, sy ,0)