Mercurial > parpg-core
view src/parpg/objects/__init__.py @ 72:9aebbf4e02f7
Added equip component, wich stores the equipment data of an entity.
author | KarstenBock@gmx.net |
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date | Wed, 07 Sep 2011 13:24:02 +0200 |
parents | 1fd2201f5c36 |
children | ccf4d6cffcf1 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import containers import doors import actors import items import sys OBJECT_MODULES = [containers, actors, doors, items] def getAllObjects (): """Returns a dictionary with the names of the concrete game object classes mapped to the classes themselves""" result = {} for module in OBJECT_MODULES: for class_name in module.__all__: result[class_name] = getattr (module, class_name) return result def createObject(info, extra = None): """Called when we need to get an actual object. @type info: dict @param info: stores information about the object we want to create @type extra: dict @param extra: stores additionally required attributes @return: the object""" # First, we try to get the type and ID, which every game_obj needs. extra = extra or {} try: obj_type = info.pop('type') ID = info.pop('id') except KeyError: sys.stderr.write("Error: Game object missing type or id.") sys.exit(False) # add the extra info for key, val in extra.items(): info[key] = val # this is for testing purposes return getAllObjects()[obj_type](ID, **info)