Mercurial > parpg-core
view tests/test_openable.py @ 16:927f2cf75357
Changed build system from SCons to WAF.
* WAF is an old fork of SCons that is now for all intents and purposes a different build system.
* Unlike SCons which requires a system install of the scons library to work, the entire WAF library is self-contained in a single 'waf' Python script provided with PARPG.
* Build instructions are a little different from SCons - execute the local 'waf' script with the arguments 'configure install'.
* To make a local install for testing, add the '--destdir=<directory>' option to make all files install under <directory> as a fake root (e.g. '--destdir=dev_install' would make WAF install all files under the 'dev_install' directory in the PARPG source).
* Added a waf_paths.py WAF tool to set GNU-compatible installation path variables (i.e. PREFIX, EXEC_PREFIX, LIBDIR, etc.). These variables should be initialized to sane defaults on Windows, where GNU standards don't usually apply.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Thu, 09 Jun 2011 21:35:19 -1000 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import Scriptable, Openable, GameObject class TestOpenable(unittest.TestCase): class OpenableScriptable (GameObject, Openable, Scriptable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) Scriptable.__init__(self, **kwargs) class OpenableNonScriptable (GameObject, Openable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Openable.__init__(self, **kwargs) def onOpen(self): self.ran_on_open=True def onClose(self): self.ran_on_close=True def setUp(self): self.ran_on_open=False self.ran_on_close=False def testOpenClose(self): """ Test Openable mixin open-close functionality""" self.openable = self.OpenableNonScriptable(3) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.openable.is_open,False) # Duplicate close() should not lead to any ill effects self.openable.close() self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) # Duplicate open() should not lead to any ill effects self.openable.open() self.assertEqual(self.openable.is_open,True) def testScripting(self): """ Test Openable mixin with scripting""" self.openable = self.OpenableScriptable(3, parpg={'onOpen':(self.onOpen,(),{}),'onClose':(self.onClose,(),{})}) self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,True) self.openable.close() self.assertEqual(self.ran_on_close,True) self.assertEqual(self.ran_on_open,False) self.assertEqual(self.openable.is_open,False) self.ran_on_close=False self.openable.open() self.assertEqual(self.ran_on_close,False) self.assertEqual(self.ran_on_open,True) self.assertEqual(self.openable.is_open,True) def testInitiallyClosed(self): """ Test Openable mixin instantiation in closed state""" self.openable = self.OpenableNonScriptable(3, is_open=False) self.assertEqual(self.openable.is_open,False) self.openable.open() self.assertEqual(self.openable.is_open,True) if __name__ == '__main__': unittest.main()