Mercurial > parpg-core
view tests/test_game_object.py @ 16:927f2cf75357
Changed build system from SCons to WAF.
* WAF is an old fork of SCons that is now for all intents and purposes a different build system.
* Unlike SCons which requires a system install of the scons library to work, the entire WAF library is self-contained in a single 'waf' Python script provided with PARPG.
* Build instructions are a little different from SCons - execute the local 'waf' script with the arguments 'configure install'.
* To make a local install for testing, add the '--destdir=<directory>' option to make all files install under <directory> as a fake root (e.g. '--destdir=dev_install' would make WAF install all files under the 'dev_install' directory in the PARPG source).
* Added a waf_paths.py WAF tool to set GNU-compatible installation path variables (i.e. PREFIX, EXEC_PREFIX, LIBDIR, etc.). These variables should be initialized to sane defaults on Windows, where GNU standards don't usually apply.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Thu, 09 Jun 2011 21:35:19 -1000 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import GameObject class TestGameObject(unittest.TestCase): def setUp(self): self.game_object=GameObject (1, {'map':'img/test.png'}, 1, 1, None, True, 'Test object', 'Description') def tearDown(self): self.game_object = None def testCoords(self): """ Test GameObject coordinates manipulation""" self.assertEqual(self.game_object.coords, (1, 1)) self.assertEqual(self.game_object.X, 1) self.assertEqual(self.game_object.Y, 1) self.game_object.coords = (2,2) self.assertEqual(self.game_object.X, 2.0) self.assertEqual(self.game_object.Y, 2.0) def testTrueAttr(self): """ Test GameObject trueAttr functionality""" self.game_object.is_test=True self.game_object.is_test2=False self.assertEqual(self.game_object.trueAttr('test'),True) self.assertEqual(self.game_object.trueAttr('test2'),False) self.assertEqual(self.game_object.trueAttr('test3'),False) def testRepr(self): """ Test GameObject textual representation""" self.assertEqual(repr(self.game_object), "<Test object:1>") if __name__ == '__main__': unittest.main()