Mercurial > parpg-core
view src/parpg/gui/containergui_base.py @ 169:87073af1d2d2
Added a "model" value to the dialogues game_state, which stores the GameModel.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 14:38:54 +0200 |
parents | 6d07093e9d51 |
children | 2d671e57badb |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from copy import deepcopy from types import StringTypes from fife import fife from fife.extensions import pychan from parpg import vfs from parpg.gui import drag_drop_data as data_drag from parpg.objects.action import ACTIONS from parpg.entities import General class ContainerGUIBase(object): """ Base class for windows that show the content of a container """ def __init__(self, controller, gui_file): self.controller = controller if isinstance(gui_file, pychan.Widget): self.gui = gui_file elif isinstance(gui_file, StringTypes): xml_file = vfs.VFS.open(gui_file) self.gui = pychan.loadXML(xml_file) else: self.gui = pychan.loadXML(gui_file) def dragDrop(self, obj): """Decide whether to drag or drop the image. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" if(data_drag.dragging == True): self.dropObject(obj) elif(data_drag.dragging == False): self.dragObject(obj) def dragObject(self, obj): """Drag the selected object. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" pass def dropObject(self, obj): """Drops the object being dropped @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" pass def setDragData(self, drag_item, down_image, up_image, container): """Set the dragging data""" # set the mouse cursor to be the widget's image self.controller.setMouseCursor(up_image.source, down_image.source) data_drag.dragged_item = drag_item data_drag.dragged_image = up_image.source data_drag.dragging = True data_drag.source_container = container def createMenuItems(self, item, actions): """Creates context menu items for all classes based on ContainerGUI""" assert(isinstance(actions, dict)) assert(isinstance(item, General)) menu_actions = [] item_name = item.description.view_name if not actions.has_key("Look"): look_action = actions["Look"] = {} look_action["text"] = item.description.desc if item.container and not actions.has_key("ExamineContents"): actions["ExamineContents"] = {} for action_name in actions: display_name = action_name if action_name in ACTIONS: param_dict = {} param_dict["controller"] = self.controller param_dict["commands"] = {} if action_name == "Look": param_dict["examine_name"] = item_name param_dict["examine_desc"] = actions[action_name].\ pop("text") if action_name == "Read": param_dict["text_name"] = item_name param_dict["text"] = "" if action_name == "Use": param_dict["item"] = item display_name = actions[action_name].pop("text") if action_name == "ExamineContents": param_dict["container"] = item display_name = "Examine Contents" if action_name == "BrewBeer": param_dict["pot"] = item display_name = "Brew beer" if actions[action_name]: param_dict.update(actions[action_name]) menu_actions.append([action_name, display_name, self.executeMenuItem, ACTIONS[action_name]\ (**param_dict)]) return menu_actions def showContextMenu(self, event, widget): """Decide whether to drag or drop the image. @type obj: string @param obj: The name of the object within the dictionary 'self.buttons' @return: None""" if event.getButton() == event.RIGHT: item = widget.item if item: if not isinstance(item, General): item = item.entity actions = {} if item.usable: actions = deepcopy(item.usable.actions) x_pos, y_pos = widget.getAbsolutePos() x_pos += event.getX() y_pos += event.getY() menu_actions = self.createMenuItems(item, actions) self.controller.view.hud.hideContextMenu() self.controller.view.hud.showContextMenu(menu_actions, (x_pos, y_pos) ) def executeMenuItem(self, action): """Executes the items action @param action: The action to run @type action: Class derived from parpg.objects.action.Action """ action.execute() def updateImages(self): pass