Mercurial > parpg-core
view src/parpg/components/dialogue.py @ 169:87073af1d2d2
Added a "model" value to the dialogues game_state, which stores the GameModel.
author | KarstenBock@gmx.net |
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date | Sun, 09 Oct 2011 14:38:54 +0200 |
parents | 90b49fda0340 |
children |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from copy import deepcopy from base import Base class Dialogue(Base): """Component that stores the dialogue""" def __init__(self): """Constructor""" Base.__init__(self, dialogue=object) @property def saveable_fields(self): fields = self.fields.keys() fields.remove("dialogue") return fields