view src/parpg/components/dialogue.py @ 169:87073af1d2d2

Added a "model" value to the dialogues game_state, which stores the GameModel.
author KarstenBock@gmx.net
date Sun, 09 Oct 2011 14:38:54 +0200
parents 90b49fda0340
children
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#   
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from copy import deepcopy

from base import Base

class Dialogue(Base):
    """Component that stores the dialogue"""
    
    def __init__(self):
        """Constructor"""
        Base.__init__(self, dialogue=object)

    @property
    def saveable_fields(self):
        fields = self.fields.keys()
        fields.remove("dialogue")
        return fields