Mercurial > parpg-core
view tests/test_inventory.py @ 80:84d03dc70904
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:36:40 +0200 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.inventory import Inventory from parpg.objects.base import GameObject, Carryable class TestInventory(unittest.TestCase): class CarryableObject (GameObject, Carryable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Carryable.__init__(self, **kwargs) def setUp(self): self.item = self.CarryableObject(12, name="TestItem1") self.item.weight = 12 self.item2 = self.CarryableObject(13) self.item2.weight = 13 self.inventory = Inventory() def testPlaceTakeMove(self): """Test Inventory Place/Take/Move functions""" self.assertTrue(self.inventory.isSlotEmpty("backpack")) self.inventory.placeItem(self.item) self.assertTrue(self.item in self.inventory.getItemsInSlot("backpack").values()) self.assertEqual(self.inventory.weight, 12) self.assertEqual(self.inventory.count(), 1) self.assertFalse(self.inventory.isSlotEmpty("backpack")) self.inventory.moveItemToSlot(self.item, "groin") self.assertFalse(self.item in self.inventory.getItemsInSlot("backpack").values()) self.assertTrue(self.item in self.inventory.getItemsInSlot("groin").values()) self.assertEqual(self.inventory.count(), 1) self.assertRaises(ValueError, self.inventory.moveItemToSlot, self.item2, "somewhere") self.inventory.moveItemToSlot(self.item2, "chest") self.assertEqual(self.inventory.count(),2) self.assertEqual(self.inventory.weight, 12+13) self.assertTrue(self.item2 in self.inventory.getItemsInSlot("chest").values()) self.inventory.takeItem(self.item) self.assertEqual(self.inventory.count(),1) self.assertEqual(self.inventory.weight, 13) def testReplace(self): """Test Inventory items replace each other in single-item slots""" self.inventory.placeItem(self.item) self.inventory.moveItemToSlot(self.item,"neck") self.assertFalse(self.inventory.isSlotEmpty("neck")) self.assertTrue(self.item in self.inventory.getItemsInSlot("neck").values()) self.inventory.moveItemToSlot(self.item2, "neck") self.assertFalse(self.inventory.isSlotEmpty("neck")) self.assertTrue(self.item2 in self.inventory.getItemsInSlot("neck").values()) self.assertFalse(self.item in self.inventory.getItemsInSlot("neck").values()) def testFind(self): self.inventory.placeItem(self.item) self.assertEqual(self.inventory.findItemByID(12), self.item) self.assertEqual(self.inventory.findItemByID(13), None) self.assertEqual(self.inventory.findItem(name="TestItem1"), self.item) self.assertEqual(self.inventory.findItem(name="RandomName1"), None) self.assertEqual(self.inventory.findItem(kind="carryable"), self.item) self.assertEqual(self.inventory.findItem(kind="weapon"), None) if __name__ == '__main__': unittest.main()