Mercurial > parpg-core
view src/parpg/mode.py @ 80:84d03dc70904
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:36:40 +0200 |
parents | 96af64cf3b81 |
children | 0f659c7675f6 |
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from bGrease.mode import * import abc class FifeManager(BaseManager): def __init__(self): self.modes = [] def _pump(self): if self.current_mode: self.current_mode.pump(self.current_mode.engine.getTimeManager().getTimeDelta() / 1000.0) class FifeMode(BaseMode): def __init__(self): BaseMode.__init__(self) @abc.abstractmethod def pump(self, dt): """Performs actions every frame"""