view src/parpg/mode.py @ 80:84d03dc70904

Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author KarstenBock@gmx.net
date Thu, 08 Sep 2011 18:36:40 +0200
parents 96af64cf3b81
children 0f659c7675f6
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from bGrease.mode import *
import abc

class FifeManager(BaseManager):

	def __init__(self):
		self.modes = []
	
	def _pump(self):
		if self.current_mode:
			self.current_mode.pump(self.current_mode.engine.getTimeManager().getTimeDelta() / 1000.0)
	
class FifeMode(BaseMode):
	
	def __init__(self):
		BaseMode.__init__(self)
	
	@abc.abstractmethod
	def pump(self, dt):
		"""Performs actions every frame"""