Mercurial > parpg-core
view src/parpg/components/lockable.py @ 80:84d03dc70904
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 18:36:40 +0200 |
parents | 96af64cf3b81 |
children | 0f659c7675f6 |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from bGrease.component import Component class Lockable(Component): """Component that stores the data of a lock""" def __init__(self): """Constructor""" Component.__init__(self, closed=bool, locked=bool) class LockedError(Exception): def __str__(self): return "Is locked" class OpenError(Exception): def __str__(self): return "Is open" def lock(lock): if not lock.closed: raise OpenError lock.locked = True def unlock(lock): lock.locked = False def open(lock): if lock.locked: raise LockedError lock.closed = False def close(lock): lock.closed = True