view src/parpg/components/fifeagent.py @ 80:84d03dc70904

Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
author KarstenBock@gmx.net
date Thu, 08 Sep 2011 18:36:40 +0200
parents 58661f5b2f6b
children 1e7465a785c4
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#   
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from bGrease.component import Component
from bGrease.geometry import Vec2d

class FifeAgent(Component):
    """Component that stores the values for a fife agent"""
    
    def __init__(self):
        """Constructor"""
        Component.__init__(self, identifier=str, layer=object, behaviour=object, gfx=str, pos=Vec2d)

        
def setup_behaviour(agent):
    """Attach the behaviour to the layer"""
    if agent.behaviour:   
        agent.behaviour.attachToLayer(agent.identifier, agent.layer)