Mercurial > parpg-core
view src/parpg/mainmenuview.py @ 53:7c6e2e39b545
Move setup_behaviour method of the Character entity to a function in fifeagent.py
author | KarstenBock@gmx.net |
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date | Sun, 04 Sep 2011 16:25:23 +0200 |
parents | d60f1dab8469 |
children |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/ from fife.extensions import pychan from parpg import vfs from viewbase import ViewBase from parpg.gui.filebrowser import FileBrowser from parpg.gui.menus import SettingsMenu class MainMenuView(ViewBase): """View that is used to display the main menu""" def __init__(self, engine, model): """Constructor for MainMenuView @param engine: A fife.Engine instance @type engine: fife.Engine @param model: a script.GameModel instance @type model: script.GameModel """ ViewBase.__init__(self, engine, model) self.quit_window = None self.new_game_callback = None self.load_game_callback = None self.quit_callback = None self.main_menu = None self.character_screen = None def showMenu(self): """"Shows the main menu""" self.main_menu_background.show() self.main_menu.show() def hideMenu(self): """"Hides the main menu""" self.main_menu.hide() self.main_menu_background.hide() def initalizeMainMenu(self, new_game, load_game, quit_game): """Initialized the main menu and sets the callbacks""" # Set a simple background to display the main screen. xml_file = vfs.VFS.open('gui/main_menu_background.xml') self.main_menu_background = pychan.loadXML(xml_file) # Initialize the main menu screen. screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.main_menu_background.width = screen_mode.getWidth() self.main_menu_background.height = screen_mode.getHeight() xml_file = vfs.VFS.open('gui/main_menu.xml') self.main_menu = pychan.loadXML(xml_file) self.main_menu.adaptLayout() self.new_game_callback = new_game self.load_game_callback = load_game self.quit_callback = quit_game menu_events = {} menu_events["newButton"] = self.newGame menu_events["loadButton"] = self.loadGame menu_events["settingsButton"] = self.displaySettings menu_events["quitButton"] = self.quitGame self.main_menu.mapEvents(menu_events) self.initializeQuitDialog() self.initializeSettingsMenu() def newGame(self): """Called when user request to start a new game. @return: None""" self.new_game_callback() def loadGame(self): """ Called when the user wants to load a game. @return: None""" load_browser = FileBrowser(self.engine, self.model.settings, self.load_game_callback, gui_xml_path='gui/loadbrowser.xml', save_file=False, extensions=('.dat')) load_browser.showBrowser() def initializeQuitDialog(self): """Creates the quit confirmation dialog @return: None""" self.quit_window = pychan.widgets.Window(title=unicode("Quit?"), \ min_size=(200,0)) hbox = pychan.widgets.HBox() are_you_sure = "Are you sure you want to quit?" label = pychan.widgets.Label(text=unicode(are_you_sure)) yes_button = pychan.widgets.Button(name="yes_button", text=unicode("Yes"), min_size=(90,20), max_size=(90,20)) no_button = pychan.widgets.Button(name="no_button", text=unicode("No"), min_size=(90,20), max_size=(90,20)) self.quit_window.addChild(label) hbox.addChild(yes_button) hbox.addChild(no_button) self.quit_window.addChild(hbox) events_to_map = { "yes_button": self.quit_callback, "no_button": self.quit_window.hide } self.quit_window.mapEvents(events_to_map) def quitGame(self): """Called when user requests to quit game. @return: None""" self.quit_window.show() def initializeSettingsMenu(self): self.settings_menu = SettingsMenu(self.engine, self.model.settings) def displaySettings(self): self.settings_menu.show()