Mercurial > parpg-core
view src/parpg/inventory.py @ 53:7c6e2e39b545
Move setup_behaviour method of the Character entity to a function in fifeagent.py
author | KarstenBock@gmx.net |
---|---|
date | Sun, 04 Sep 2011 16:25:23 +0200 |
parents | 1fd2201f5c36 |
children | 7b21d460fc31 |
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# This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from parpg.objects.base import Container from parpg.objects.composed import SingleItemContainer as Slot import copy # TODO: many missing function definitions in this code class Inventory(Container): """The class to represent inventory 'model': allow operations with inventory contents, perform weight/bulk calculations, etc""" def __init__(self, **kwargs): """Initialise instance""" Container.__init__(self, **kwargs) self.items = {"head": Slot(), "neck": Slot(), "shoulders": Slot(), "chest": Slot(), "abdomen": Slot(), "left_arm": Slot(), "right_arm": Slot(),"groin": Slot(), "hips": Slot(), "left_leg": Slot(), "right_leg": Slot(), "left_hand": Slot(), "right_hand": Slot(), "ready": Container(), "backpack": Container()} for key, item in self.items.iteritems(): item.name = key kwargs = {} kwargs["container"] = item item.setScript("onPlaceItem", self.onChildPlaceItem, kwargs = kwargs) self.item_lookup = {} def onChildPlaceItem(self, container): for item in container.items.itervalues(): self.item_lookup[item.ID] = container.name def placeItem(self, item, index=None): self.items["backpack"].placeItem(item, index) #self.item_lookup[item.ID] = "backpack" def takeItem(self, item): if not item.ID in self.item_lookup: raise ValueError ('I do not contain this item: %s' % item) self.items[self.item_lookup[item.ID]].takeItem(item) del self.item_lookup[item.ID] def removeItem(self, item): if not item.ID in self.item_lookup: raise ValueError ('I do not contain this item: %s' % item) self.items[self.item_lookup[item.ID]].removeItem(item) del self.item_lookup[item.ID] def replaceItem(self, old_item, new_item): """Replaces the old item with the new one @param old_item: Old item which is removed @type old_item: Carryable @param new_item: New item which is added @type new_item: Carryable """ if not old_item.ID in self.item_lookup: raise ValueError ('I do not contain this item: %s' % old_item) self.items[self.item_lookup[old_item.ID]]\ .replaceItem(old_item, new_item) def getWeight(self): """Total weight of all items in container + container's own weight""" return sum((item.weight for item in self.items.values())) def setWeightDummy(self, weight): pass weight = property(getWeight, setWeightDummy, "Total weight of container") def count(self, item_type = ""): return sum(item.count(item_type) for item in self.items.values()) def takeOff(self, item): return self.moveItemToSlot(item, "backpack") def moveItemToSlot(self,item,slot,index=None): if not slot in self.items: raise(ValueError("%s: No such slot" % slot)) if item.ID in self.item_lookup: self.items[self.item_lookup[item.ID]].takeItem(item) try: self.items[slot].placeItem(item, index) except Container.SlotBusy: if index == None : offending_item = self.items[slot].items[0] else : offending_item = self.items[slot].items[index] self.items[slot].takeItem(offending_item) self.items[slot].placeItem(item, index) self.placeItem(offending_item) self.item_lookup[item.ID] = slot def getItemsInSlot(self, slot, index=None): if not slot in self.items: raise(ValueError("%s: No such slot" % slot)) if index != None: return self.items[slot].items.get(index) else: return copy.copy(self.items[slot].items) def isSlotEmpty(self, slot, index=None): if not slot in self.items: raise(ValueError("%s: No such slot" % slot)) if index == None: return self.items[slot].count() == 0 else: return not index in self.items[slot].items def has(self, item_ID): return item_ID in self.item_lookup def findItemByID(self, ID): if ID not in self.item_lookup: return None return self.items[self.item_lookup[ID]].findItemByID(ID) def findItem(self, **kwargs): """Find an item in inventory by various attributes. All parameters are optional. @type name: String @param name: Object name. If the name is non-unique, first matching object is returned @type kind: String @param kind: One of the possible object kinds like "openable" or "weapon" (see base.py) @return: The item matching criteria or None if none was found""" for slot in self.items: item_found = self.items[slot].findItem(**kwargs) if item_found != None: return item_found return None def __repr__(self): return "[Inventory contents: " + \ reduce((lambda a,b: str(a) + ', ' + str(b)), self.items.values()) + " ]" def serializeInventory(self): """Returns the inventory items as a list""" inventory = [] inventory.extend(self.items["backpack"].serializeItems()) for key, slot in self.items.iteritems(): if key == "ready" or key == "backpack": continue elif len(slot.items) > 0: item = slot.items[0] item_dict = item.getStateForSaving() item_dict["slot"] = key item_dict["type"] = type(item).__name__ inventory.append(item_dict) return inventory def getStateForSaving(self): """Returns state for saving """ state = {} state["Inventory"] = self.serializeInventory() return state