Mercurial > parpg-core
view src/parpg/console.py @ 53:7c6e2e39b545
Move setup_behaviour method of the Character entity to a function in fifeagent.py
author | KarstenBock@gmx.net |
---|---|
date | Sun, 04 Sep 2011 16:25:23 +0200 |
parents | 1fd2201f5c36 |
children |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. import re import os import sys from StringIO import StringIO import code class Console: def __init__(self, app_listener): """ @type appListener: ApplicationListener @param appListener: ApplicationListener object providing a link with the Controller, the view and the GameModel""" exit_help = "Terminate application" grid_help = "Toggle grid display" run_help = "Toggle player run/walk" help_help = "Show this help string" load_help = "Usage: load directory file" python_help = "Run some python code" quit_help = "Terminate application" save_help = "Usage: save directory file" pause_help = "Pause/Unpause the game" self.commands = [ {"cmd":"exit" ,"callback":self.handleQuit ,"help": exit_help}, {"cmd":"grid" ,"callback":self.handleGrid ,"help": grid_help}, {"cmd":"help" ,"callback":self.handleHelp ,"help": help_help}, {"cmd":"load" ,"callback":self.handleLoad ,"help": load_help}, {"cmd":"pause" ,"callback":self.handlePause ,"help": pause_help}, {"cmd":"python","callback":self.handlePython,"help": python_help}, {"cmd":"run" ,"callback":self.handleRun ,"help": run_help}, {"cmd":"save" ,"callback":self.handleSave ,"help": save_help}, {"cmd":"quit" ,"callback":self.handleQuit ,"help": quit_help}, ] self.app_listener = app_listener self.view = self.app_listener.view self.model = self.app_listener.model self.game_state = self.app_listener.view.model.game_state self.console_locals = {"__name__":"__paprg_console__",\ "__doc__": None,\ "app_listener":self.app_listener,\ "model":self.app_listener.model,\ "view":self.app_listener.view,\ "engine":self.app_listener.engine} self.console = code.InteractiveConsole(self.console_locals) def handleQuit(self, command): """Implements the quit console command @type command: string @param command: The command to run @return: The resultstring""" self.app_listener.quitGame() return "Terminating ..." def handlePause(self, command): """Implements the pause console command @type command: string @param command: The command to run @return: The resultstring""" self.model.togglePause() return "Game (un)paused" def handleGrid(self, command): """Implements the grid console command @type command: string @param command: The command to run @return: The resultstring""" self.app_listener.view.active_map.toggleRenderer('GridRenderer') return "Grid toggled" def handleRun(self, command): """Toggles run/walk mode of the PC player @type command: string @param command: The command to run. @return: The response""" if self.app_listener.model.pc_run == 1: self.app_listener.model.pc_run = 0 return "PC is now walking" else: self.app_listener.model.pc_run = 1 return "PC is now running" def handleHelp(self, command): """Implements the help console command @type command: string @param command: The command to run @return: The resultstring""" res = "" for cmd in self.commands: res += "%10s: %s\n" % (cmd["cmd"], cmd["help"]) return res def handlePython(self,command): user_code = command[7:len(command)] codeOut = StringIO() #make stdout and stderr write to our file, not the terminal sys.stdout = codeOut sys.stderr = codeOut #Workaround it not being possible to enter a blank line in the console if user_code == " ": user_code = "" #Process the code self.console.push(user_code) if len(self.console.buffer) == 0: output = codeOut.getvalue() else: output = "..." #restore stdout and stderr sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ temp_output = output output = "" counter = 0 #Make the output fit in the console screen for char in temp_output: counter += 1 if char == "\n": counter = 0 elif counter == 110: output += "\n" counter = 0 output += char return output def handleLoad(self, command): """Implements the load console command @type command: string @param command: The command to run @return: The resultstring""" result = None load_regex = re.compile('^load') l_matches = load_regex.match(command.lower()) if (l_matches is not None): end_load = l_matches.end() try: l_args = command.lower()[end_load + 1:].strip() l_path, l_filename = l_args.split(' ') self.app_listener.model.load_save = True self.app_listener.model.savegame = os.path.join(l_path, l_filename) result = "Load triggered" except Exception, l_error: self.app_listener.engine.getGuiManager().getConsole().println('Error: ' + str(l_error)) result="Failed to load file" return result def handleSave(self, command): """Implements the save console command @type command: string @param command: The command to run @return: The resultstring""" save_regex = re.compile('^save') s_matches = save_regex.match(command.lower()) if (s_matches != None): end_save = s_matches.end() try: s_args = command.lower()[end_save+1:].strip() s_path, s_filename = s_args.split(' ') self.app_listener.model.save(s_path, s_filename) result = "Saved to file: " + s_path + s_filename except Exception, s_error: self.app_listener.engine.getGuiManager().getConsole(). \ println('Error: ' + str(s_error)) result = "Failed to save file" return result def handleConsoleCommand(self, command): """Implements the console logic @type command: string @param command: The command to run @return: The response string """ result = None for cmd in self.commands: regex = re.compile('^' + cmd["cmd"]) if regex.match(command.lower()): result=cmd["callback"](command) if result is None: result = self.handlePython("python " + command) return result