view src/parpg/world.py @ 129:7583965ddcd6

If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author KarstenBock@gmx.net
date Wed, 28 Sep 2011 12:58:18 +0200
parents b10de0310771
children 61d158ce6bc3
line wrap: on
line source

from parpg.bGrease.world import *
from parpg.bGrease.component import Component

from parpg.mode import FifeMode
from parpg import components

class World(FifeMode, BaseWorld):

    def __init__(self):
        FifeMode.__init__(self)
        BaseWorld.__init__(self)
        
    def configure(self):
        """Configure the game world's components, systems and renderers"""
        for name, component in components.components.iteritems():
            setattr(self.components, name, component)
    
    def pump(self, dt):
        for component in self.components:
            if hasattr(component, "step"):
                component.step(dt)
        for system in self.systems:
            if hasattr(system, "step"):
                system.step(dt)