Mercurial > parpg-core
view src/parpg/sounds.py @ 129:7583965ddcd6
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | 1fd2201f5c36 |
children | 59c9ce2b8351 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. # sounds.py holds the object code to play sounds and sound effects class SoundEngine: def __init__(self, fife_engine): """Initialise the SoundEngine instance @type fife_engine: fine.Engine @param fife_engine: Instance of the Fife engine @return: None""" self.engine = fife_engine self.sound_engine = self.engine.getSoundManager() self.sound_engine.init() # set up the sound self.music = self.sound_engine.createEmitter() self.music_on = False self.music_init = False def playMusic(self, sfile=None): """Play music, with the given file if passed @type sfile: string @param sfile: Filename to play @return: None""" if(sfile is not None): # setup the new sound sound = self.engine.getSoundClipPool().addResourceFromFile(sfile) self.music.setSoundClip(sound) self.music.setLooping(True) self.music_init = True self.music.play() self.music_on = True def pauseMusic(self): """Stops current playback @return: None""" if(self.music_init == True): self.music.pause() self.music_on = False def toggleMusic(self): """Toggle status of music, either on or off @return: None""" if((self.music_on == False)and(self.music_init == True)): self.playMusic() else: self.pauseMusic() def setVolume(self, volume): """Set the volume of the music @type volume: integer @param volume: The volume wanted, 0 to 100 @return: None""" self.sound_engine.setVolume(0.01 * volume)