Mercurial > parpg-core
view src/parpg/objects/doors.py @ 129:7583965ddcd6
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | 1fd2201f5c36 |
children |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Containes classes defining concrete door game objects.""" __all__ = ["ShantyDoor", ] from composed import Door class ShantyDoor(Door): def __init__ (self, ID, name = 'Shanty Door', text = 'A door', gfx = 'shanty-door', target_map_name = 'my-map', target_x = 0.0, target_y = 0.0, **kwargs): Door.__init__(self, ID = ID, name = name, text = text, gfx = gfx, target_map_name = target_map_name, target_x = target_x, target_y = target_y, **kwargs)