Mercurial > parpg-core
view src/parpg/gui/charactercreationview.py @ 129:7583965ddcd6
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author | KarstenBock@gmx.net |
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date | Wed, 28 Sep 2011 12:58:18 +0200 |
parents | d60f1dab8469 |
children |
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from fife.extensions import pychan from fife.extensions.pychan.widgets import Label, HBox from parpg import vfs from parpg.gui.spinner import IntSpinner class CharacterCreationView(object): def __init__(self, xml_script_path='gui/character_creation.xml'): xml_file = vfs.VFS.open(xml_script_path) self.gui = pychan.loadXML(xml_file) def createStatisticList(self, statistics): statistics_list = self.gui.findChild(name='statisticsList') # Start with an empty list. statistics_list.removeAllChildren() for statistic in statistics: name = statistic.long_name hbox = HBox() hbox.opaque = 0 label = Label(text=name) spinner = IntSpinner(lower_limit=0, upper_limit=100) hbox.addChildren(label, spinner) statistics_list.addChildren(hbox) def createTraitsList(self, traits): pass def updateMessageArea(self, message): message_area = self.gui.findChild(name='messageArea') message_area.text = unicode(message)