view src/parpg/bGrease/component/general.py @ 129:7583965ddcd6

If Items in containers or being equipped have no type the game will now try to get the object using the ID.
author KarstenBock@gmx.net
date Wed, 28 Sep 2011 12:58:18 +0200
parents 0f659c7675f6
children
line wrap: on
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#############################################################################
#
# Copyright (c) 2010 by Casey Duncan and contributors
# All Rights Reserved.
#
# This software is subject to the provisions of the MIT License
# A copy of the license should accompany this distribution.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
#
#############################################################################

__version__ = '$Id$'

from parpg.bGrease.component import base
from parpg.bGrease.component import field
from parpg.bGrease.entity import ComponentEntitySet


class Component(dict):
        """General component with a configurable schema

        The field schema is defined via keyword args where the 
        arg name is the field name and the value is the type object.

        The following types are supported for fields:

        - :class:`int`
        - :class:`float`
        - :class:`bool`
        - :class:`str`
        - :class:`object`
        - |Vec2d|
        - |Vec2dArray|
        - |RGBA|
        - |Rect|
        """

        deleted_entities = ()
        """List of entities deleted from the component since the last time step"""

        new_entities = ()
        """List of entities added to the component since the last time step"""

        def __init__(self, **fields):
                self.fields = {}
                for fname, ftype in fields.items():
                        assert ftype in field.types, fname + " has an illegal field type"
                        self.fields[fname] = field.Field(self, fname, ftype)
                self.entities = ComponentEntitySet(self)
                self._added = []
                self._deleted = []

        def set_world(self, world):
                self.world = world

        def step(self, dt):
                """Update the component for the next timestep"""
                delitem = super(Component, self).__delitem__
                for entity in self._deleted:
                        delitem(entity)
                self.new_entities = self._added
                self.deleted_entities = self._deleted
                self._added = []
                self._deleted = []

        def set(self, entity, data=None, **data_kw):
                """Set the component data for an entity, adding it to the
                component if it is not already a member.

                If data is specified, its data for the new entity's fields are
                copied from its attributes, making it easy to copy another
                entity's data. Keyword arguments are also matched to fields.
                If both a data attribute and keyword argument are supplied for
                a single field, the keyword arg is used.
                """
                if data is not None:
                        for fname, field in self.fields.items():
                                if fname not in data_kw and hasattr(data, fname):
                                        data_kw[fname] = getattr(data, fname)
                data = self[entity] = Data(self.fields, entity, **data_kw)
                return data

        def __setitem__(self, entity, data):
                assert entity.world is self.world, "Entity not in component's world"
                if entity not in self.entities:
                        self._added.append(entity)
                        self.entities.add(entity)
                super(Component, self).__setitem__(entity, data)

        def remove(self, entity):
                if entity in self.entities:
                        self._deleted.append(entity)
                        self.entities.remove(entity)
                        return True
                return False

        __delitem__ = remove

        def __repr__(self):
                return '<%s %x of %r>' % (
                        self.__class__.__name__, id(self), getattr(self, 'world', None))


class Singleton(Component):
        """Component that may contain only a single entity"""

        def add(self, entity_id, data=None, **data_kw):
                if entity_id not in self._data:
                        self.entity_id_set.clear()
                        self._data.clear()
                Component.add(self, entity_id, data, **data_kw)

        @property
        def entity(self):
                """Return the entity in the component, or None if empty"""
                if self._data:
                        return self.manager[self._data.keys()[0]]


class Data(object):

        def __init__(self, fields, entity, **data):
                self.__dict__['_Data__fields'] = fields
                self.__dict__['entity'] = entity
                for field in fields.values():
                        if field.name in data:
                                setattr(self, field.name, data[field.name])
                        else:
                                setattr(self, field.name, field.default())

        def __setattr__(self, name, value):
                if name in self.__fields:
                        self.__dict__[name] = self.__fields[name].cast(value)
                else:
                        raise AttributeError("Invalid data field: " + name)

        def __repr__(self):
                return '<%s(%r)>' % (self.__class__.__name__, self.__dict__)