Mercurial > parpg-core
view src/parpg/gui/popups.py @ 54:5e27c24acaef
Fixed bug that the game crashes in the main menu after a few seconds.
author | KarstenBock@gmx.net |
---|---|
date | Sun, 04 Sep 2011 16:37:37 +0200 |
parents | 1fd2201f5c36 |
children |
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#/usr/bin/python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from fife.extensions import pychan class ExaminePopup(): """Create a popup for when you click examine on an object""" def __init__(self, engine, object_title, desc): """Initialize the popup @type engine: fife.Engine @param engine: an instance of the fife engine @type object_title: string @param object_title: The title for the window, probably should just be the name of the object @type desc: string @param desc: The description of the object @return: None""" self.engine = engine self.examine_window = pychan.widgets.\ Window(title=unicode(object_title), position_technique="center:center", min_size=(175,175)) self.scroll = pychan.widgets.ScrollArea(name='scroll', size=(150,150)) self.description = pychan.widgets.Label(name='descText', text=unicode(desc), wrap_text=True) self.description.max_width = 170 self.scroll.addChild(self.description) self.examine_window.addChild(self.scroll) self.close_button = pychan.widgets.Button(name='closeButton', text=unicode('Close')) self.examine_window.addChild(self.close_button) self.examine_window.mapEvents({'closeButton':self.examine_window.hide}) def closePopUp(self): # TODO: missing function information if self.examine_window.isVisible(): self.examine_window.hide() def showPopUp(self): # TODO: missing function information self.examine_window.show()