Mercurial > parpg-core
view src/parpg/components/Behavior.py @ 34:5ac50245e42c
Refactored components and began defining basic Entities and Systems.
* Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules.
* Added a few new components, including Behavior, Container and Containable.
* Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem.
* Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Wed, 27 Jul 2011 12:16:30 -1000 |
parents | |
children | 1cc037593517 |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from parpg.grease.component import Component class Behavior(Component): """ Component that defines how an entity interacts with the world though scripting. """ def __init__(self): """Constructor""" Component.__init__(scripts=list)