Mercurial > parpg-core
view src/parpg/behaviours/player.py @ 73:58661f5b2f6b
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
author | KarstenBock@gmx.net |
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date | Wed, 07 Sep 2011 13:54:02 +0200 |
parents | 2915dbb60940 |
children | c3350fc9cd45 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import base from base import BaseBehaviour class PlayerBehaviour (BaseBehaviour): def __init__(self, parent=None): super(PlayerBehaviour, self).__init__() self.parent = parent self.idle_counter = 1 self.speed = 0 self.nextAction = None self.agent = None def onInstanceActionFinished(self, instance, action): """@type instance: ??? @param instance: ??? @type action: ??? @param action: ??? @return: None""" # First we reset the next behavior act = self.nextAction self.nextAction = None self.idle() if act: act.execute() if(action.getId() != 'stand'): self.idle_counter = 1 else: self.idle_counter += 1