view src/parpg/behaviours/base.py @ 76:4934b62e0e48

Removed behaviour component. Behaviour is already stored in the fifeagent component.
author KarstenBock@gmx.net
date Thu, 08 Sep 2011 14:30:01 +0200
parents c3350fc9cd45
children 8a7bb62f9f5d
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

from fife import fife

_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)

class BaseBehaviour (fife.InstanceActionListener):
    """Fife agent listener"""
    def __init__(self):
        fife.InstanceActionListener.__init__(self)
        self.agent = None
        self.state = None
        self.speed = 0
        self.idle_counter = 1
    
    def attachToLayer(self, agent_ID, layer):
        """Attaches to a certain layer
           @type agent_ID: String
           @param agent_ID: ID of the layer to attach to.
           @type layer: Fife layer
           @param layer: Layer of the agent to attach the behaviour to
           @return: None"""
        self.agent = layer.getInstance(agent_ID)
        self.agent.addActionListener(self)
        self.state = _AGENT_STATE_NONE
        
    def getX(self):
        """Get the NPC's x position on the map.
           @rtype: integer"
           @return: the x coordinate of the NPC's location"""
        return self.agent.getLocation().getLayerCoordinates().x

    def getY(self):
        """Get the NPC's y position on the map.
           @rtype: integer
           @return: the y coordinate of the NPC's location"""
        return self.agent.getLocation().getLayerCoordinates().y
        
    def onNewMap(self, layer):
        """Sets the agent onto the new layer."""
        if self.agent is not None:
            self.agent.removeActionListener(self)
            
        self.agent = layer.getInstance(self.parent.fifeagent.identifier)
        self.agent.addActionListener(self)
        self.state = _AGENT_STATE_NONE
        self.idle_counter = 1
    
    def idle(self):
        """@return: None"""
        self.state = _AGENT_STATE_IDLE
        self.agent.act('stand', self.agent.getFacingLocation())

    def approach(self, location, action=None):
        """Approaches a location and then perform an action (if set).
           @type loc: fife.Location
           @param loc: the location to approach
           @type action: Action
           @param action: The action to schedule for execution after the approach.
           @return: None"""
        self.state = _AGENT_STATE_APPROACH
        self.nextAction = action
        boxLocation = tuple([int(float(i)) for i in location])
        l = fife.Location(self.agent.getLocation())
        l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation))
        self.agent.move('run', l, self.speed + 1)        
        
    def onInstanceActionFinished(self, instance, action):
        """@type instance: ???
           @param instance: ???
           @type action: ???
           @param action: ???
           @return: None"""
        # First we reset the next behavior 
        act = self.nextAction
        self.nextAction = None 
        self.idle()
        
        if act:
            act.execute()
            
        if(action.getId() != 'stand'):
            self.idle_counter = 1
        else:
            self.idle_counter += 1