Mercurial > parpg-core
view tests/test_living.py @ 74:47e1345fbac2
Fixed NPC behaviour. NPCs are wandering around again.
author | KarstenBock@gmx.net |
---|---|
date | Wed, 07 Sep 2011 14:48:08 +0200 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.base import Living class TestLiving(unittest.TestCase): def testDie(self): """Test Living mixin die ability""" creature = Living(); self.assertTrue(creature.lives) creature.die() self.assertFalse(creature.lives) if __name__ == '__main__': unittest.main()