view src/parpg/entities/character.py @ 74:47e1345fbac2

Fixed NPC behaviour. NPCs are wandering around again.
author KarstenBock@gmx.net
date Wed, 07 Sep 2011 14:48:08 +0200
parents d7286cba42df
children 1e7465a785c4
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from bGrease import Entity
from bGrease.geometry import Vec2d

class Character(Entity):
    def __init__(self, world, view_name, real_name, desc, statistics, max_bulk,
                 identifier, layer=None, behaviour=None, dialogue=None, 
                 gfx=None, pos=Vec2d(0.0, 0.0), items=None
                 ):
        self.characterstats.statistics = statistics
        
        self.description.view_name = view_name
        self.description.real_name = real_name
        self.description.desc = desc
        
        self.dialogue.dialogue = dialogue
        
        self.container.children = items or []
        self.container.max_bulk = max_bulk
        
        self.fifeagent.identifier = identifier
        self.fifeagent.layer = layer
        self.fifeagent.behaviour = behaviour
        self.fifeagent.gfx = gfx
        self.fifeagent.pos = pos