Mercurial > parpg-core
view src/parpg/entities/character.py @ 74:47e1345fbac2
Fixed NPC behaviour. NPCs are wandering around again.
author | KarstenBock@gmx.net |
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date | Wed, 07 Sep 2011 14:48:08 +0200 |
parents | d7286cba42df |
children | 1e7465a785c4 |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from bGrease import Entity from bGrease.geometry import Vec2d class Character(Entity): def __init__(self, world, view_name, real_name, desc, statistics, max_bulk, identifier, layer=None, behaviour=None, dialogue=None, gfx=None, pos=Vec2d(0.0, 0.0), items=None ): self.characterstats.statistics = statistics self.description.view_name = view_name self.description.real_name = real_name self.description.desc = desc self.dialogue.dialogue = dialogue self.container.children = items or [] self.container.max_bulk = max_bulk self.fifeagent.identifier = identifier self.fifeagent.layer = layer self.fifeagent.behaviour = behaviour self.fifeagent.gfx = gfx self.fifeagent.pos = pos