Mercurial > parpg-core
view tests/test_npc.py @ 11:4706e0194af3
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Tue, 31 May 2011 02:46:20 -0700 |
parents | 1fd2201f5c36 |
children |
line wrap: on
line source
#!/usr/bin/env python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.objects.actors import NonPlayerCharacter class MockLayer(object): """Mock Layer Object""" def getId(self): return 1 class TestNonPlayerCharacter(unittest.TestCase): def setUp(self): self.npc=NonPlayerCharacter(1, MockLayer(), 'Ronnie Dobbs') def tearDown(self): self.npc = None def testTrueAttr(self): """Test NPC trueAttr functionality""" self.assertEqual(self.npc.trueAttr('living'), True) self.assertEqual(self.npc.trueAttr('charstats'), True) def testRepr(self): """Test NPC textual representation""" self.assertEqual(repr(self.npc), "<Ronnie Dobbs:1>") def testName(self): """Test NPC name""" self.assertEqual(self.npc.name, "Ronnie Dobbs") if __name__ == '__main__': unittest.main()