view tests/test_npc.py @ 11:4706e0194af3

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 1fd2201f5c36
children
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#!/usr/bin/env python

#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.actors import NonPlayerCharacter

class MockLayer(object):
    """Mock Layer Object"""
    def getId(self):
        return 1

class TestNonPlayerCharacter(unittest.TestCase):
    def setUp(self):
        self.npc=NonPlayerCharacter(1, MockLayer(), 'Ronnie Dobbs')
    
    def tearDown(self):
        self.npc = None

    def testTrueAttr(self):
        """Test NPC trueAttr functionality"""
        self.assertEqual(self.npc.trueAttr('living'), True)
        self.assertEqual(self.npc.trueAttr('charstats'), True)

    def testRepr(self):
        """Test NPC textual representation"""
        self.assertEqual(repr(self.npc), "<Ronnie Dobbs:1>")

    def testName(self):
        """Test NPC name"""
        self.assertEqual(self.npc.name, "Ronnie Dobbs")

if __name__ == '__main__':
    unittest.main()