view tests/test_lockable.py @ 11:4706e0194af3

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 1fd2201f5c36
children 79cb7a659414
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#!/usr/bin/env python

# This file is part of PARPG.
# 
# PARPG is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# PARPG is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.base import Lockable, GameObject


class  TestLockable(unittest.TestCase):

    class LockableObject (GameObject, Lockable):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Lockable.__init__(self, **kwargs)

    def testConstructor(self):
        """ Test Lockable mixin constructor """
        lockable = self.LockableObject(4)
        self.assertEqual(lockable.locked,False)
        self.assertEqual(lockable.is_open,True)
        lockable = self.LockableObject(4,locked=False,is_open=False)
        self.assertEqual(lockable.locked, False)
        self.assertEqual(lockable.is_open, False)
        lockable = self.LockableObject(4,locked=True)
        self.assertEqual(lockable.locked, True)
        self.assertEqual(lockable.is_open, False)

    def testLockUnlock(self):
        """ Test Lockable mixin locking and unlocking """
        lockable = self.LockableObject(4)
        lockable.open()
        self.assertEqual(lockable.is_open, True)
        lockable.lock()
        self.assertEqual(lockable.locked, True)
        self.assertEqual(lockable.is_open,False)
        self.assertRaises(ValueError, lockable.open)
        lockable.unlock()
        self.assertEqual(lockable.locked, False)
        self.assertEqual(lockable.is_open,False)    

if __name__ == '__main__':
    unittest.main()