Mercurial > parpg-core
view tests/test_inventory.py @ 11:4706e0194af3
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Tue, 31 May 2011 02:46:20 -0700 |
parents | 1fd2201f5c36 |
children |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.inventory import Inventory from parpg.objects.base import GameObject, Carryable class TestInventory(unittest.TestCase): class CarryableObject (GameObject, Carryable): def __init__ (self, ID, **kwargs): GameObject.__init__(self, ID, **kwargs) Carryable.__init__(self, **kwargs) def setUp(self): self.item = self.CarryableObject(12, name="TestItem1") self.item.weight = 12 self.item2 = self.CarryableObject(13) self.item2.weight = 13 self.inventory = Inventory() def testPlaceTakeMove(self): """Test Inventory Place/Take/Move functions""" self.assertTrue(self.inventory.isSlotEmpty("backpack")) self.inventory.placeItem(self.item) self.assertTrue(self.item in self.inventory.getItemsInSlot("backpack").values()) self.assertEqual(self.inventory.weight, 12) self.assertEqual(self.inventory.count(), 1) self.assertFalse(self.inventory.isSlotEmpty("backpack")) self.inventory.moveItemToSlot(self.item, "groin") self.assertFalse(self.item in self.inventory.getItemsInSlot("backpack").values()) self.assertTrue(self.item in self.inventory.getItemsInSlot("groin").values()) self.assertEqual(self.inventory.count(), 1) self.assertRaises(ValueError, self.inventory.moveItemToSlot, self.item2, "somewhere") self.inventory.moveItemToSlot(self.item2, "chest") self.assertEqual(self.inventory.count(),2) self.assertEqual(self.inventory.weight, 12+13) self.assertTrue(self.item2 in self.inventory.getItemsInSlot("chest").values()) self.inventory.takeItem(self.item) self.assertEqual(self.inventory.count(),1) self.assertEqual(self.inventory.weight, 13) def testReplace(self): """Test Inventory items replace each other in single-item slots""" self.inventory.placeItem(self.item) self.inventory.moveItemToSlot(self.item,"neck") self.assertFalse(self.inventory.isSlotEmpty("neck")) self.assertTrue(self.item in self.inventory.getItemsInSlot("neck").values()) self.inventory.moveItemToSlot(self.item2, "neck") self.assertFalse(self.inventory.isSlotEmpty("neck")) self.assertTrue(self.item2 in self.inventory.getItemsInSlot("neck").values()) self.assertFalse(self.item in self.inventory.getItemsInSlot("neck").values()) def testFind(self): self.inventory.placeItem(self.item) self.assertEqual(self.inventory.findItemByID(12), self.item) self.assertEqual(self.inventory.findItemByID(13), None) self.assertEqual(self.inventory.findItem(name="TestItem1"), self.item) self.assertEqual(self.inventory.findItem(name="RandomName1"), None) self.assertEqual(self.inventory.findItem(kind="carryable"), self.item) self.assertEqual(self.inventory.findItem(kind="weapon"), None) if __name__ == '__main__': unittest.main()